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<blockquote data-quote="Campbell" data-source="post: 5933664" data-attributes="member: 16586"><p>Archetypes exist for a reason. When I choose to play a warrior type I'm saying I want to engage in meaningful combat encounters where my decisions have a direct bearing on the party's success. If an encounter is reduced to Russian Roulette where matters like target selection, choosing to stay back and ready an action to attack anything that comes near the wizard, etc. have no effect I'm not playing the game I signed up. When my rogue has no meaningful ability to sneak about or unlock traps I'm not playing a rogue. If the careful application of spells isn't meaningful than I'm not playing a wizard. We're all playing Calvin Ball waiting for the chance to actually play the game. It's about meaningful choices.</p><p></p><p>Like I mentioned before default RuneQuest PCs start off at a similar level of competence and combat is just as short and brutal, but the results are much different. A goblin is just as threatening, but there are all sorts of decisions players get to make. You have multiple actions per round, but you have to use actions to defend yourself too. Let's assume I'm playing a novice warrior with a great sword and 3 combat actions. I lose initiative and the bugger attacks me with a short sword. Do I trust in my armor to protect me and risk a wound so I have more actions to attack with? Do I attempt to evade and deny myself the oppurtunity to use my next CA to attack? Do I try to parry knowing that if I succeed he won't damage me possibly opening myself up to a bleeding wound or free shot to the head if I fail my skill test to parry and his attack is a success? </p><p></p><p>Or lets say we scout ahead and see that the goblins in the next room have bows. At this point if I possess a shield and weapon combat style and access to the right equipment I face a quandry. Do I use a shield so I can parry missile weapons or do I rely on my greatsword for its superior reach and ability to completely parry the short sword one of the goblins is using knowing that means I have to use the evade action against missile weapons?</p><p></p><p>Same 3 goblins as a legitimate threat. Far more interesting because I actually get to make meaningful decisions that matter.</p></blockquote><p></p>
[QUOTE="Campbell, post: 5933664, member: 16586"] Archetypes exist for a reason. When I choose to play a warrior type I'm saying I want to engage in meaningful combat encounters where my decisions have a direct bearing on the party's success. If an encounter is reduced to Russian Roulette where matters like target selection, choosing to stay back and ready an action to attack anything that comes near the wizard, etc. have no effect I'm not playing the game I signed up. When my rogue has no meaningful ability to sneak about or unlock traps I'm not playing a rogue. If the careful application of spells isn't meaningful than I'm not playing a wizard. We're all playing Calvin Ball waiting for the chance to actually play the game. It's about meaningful choices. Like I mentioned before default RuneQuest PCs start off at a similar level of competence and combat is just as short and brutal, but the results are much different. A goblin is just as threatening, but there are all sorts of decisions players get to make. You have multiple actions per round, but you have to use actions to defend yourself too. Let's assume I'm playing a novice warrior with a great sword and 3 combat actions. I lose initiative and the bugger attacks me with a short sword. Do I trust in my armor to protect me and risk a wound so I have more actions to attack with? Do I attempt to evade and deny myself the oppurtunity to use my next CA to attack? Do I try to parry knowing that if I succeed he won't damage me possibly opening myself up to a bleeding wound or free shot to the head if I fail my skill test to parry and his attack is a success? Or lets say we scout ahead and see that the goblins in the next room have bows. At this point if I possess a shield and weapon combat style and access to the right equipment I face a quandry. Do I use a shield so I can parry missile weapons or do I rely on my greatsword for its superior reach and ability to completely parry the short sword one of the goblins is using knowing that means I have to use the evade action against missile weapons? Same 3 goblins as a legitimate threat. Far more interesting because I actually get to make meaningful decisions that matter. [/QUOTE]
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