Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
D&D is not a supers game.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 5935042" data-attributes="member: 1465"><p>I didn't really write anything extraordinary with that sentence... It just means that when players overdo their characters' "great personality and background" (and by the way, writing the personality and background is not really roleplay, it's character design, but of course it's very much part of the game) maybe they should be reminded that if they're playing at 1st-level their personality and background is going to come from how they play (i.e. roleplay indeed) the upcoming adventures... If you want to play someone with the character and history of a king, perhaps you should consider higher level play.</p><p></p><p>Lethality however is truly orthogonal. You can have a high-mortality game at low level which becomes low-mortality at high level (like some older editions) or viceversa. One way to adjust lethality is just to control the size and CR of encounters and their frequency per day, or tinker with treasure/wealth levels.</p><p></p><p>What I'm trying to say (and I wonder how many times do I really need to rephrase that...) is that the only problem is at the "floor", the 1st level, where I think that there is absolutely no need for the designers to give too much stuff at once to the characters, except for non-design motivations (read: marketing). Giving too much stuff and too high survivability just takes away one valid gaming experience, that of what used to be the typical dire situation of a 1st-level D&D PC in earlier editions, with their combination of limited resources, low flexibility and higher risk of death. Why removing that option for the game? The opposite option would still be there after a couple of levels, and is generally easier to house rule than removing stuff (although not impossible, and the 5e draft it seems indeed easier than 3e to remove some stuff as a house rule).</p><p></p><p>IYKWIMAITYD</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5935042, member: 1465"] I didn't really write anything extraordinary with that sentence... It just means that when players overdo their characters' "great personality and background" (and by the way, writing the personality and background is not really roleplay, it's character design, but of course it's very much part of the game) maybe they should be reminded that if they're playing at 1st-level their personality and background is going to come from how they play (i.e. roleplay indeed) the upcoming adventures... If you want to play someone with the character and history of a king, perhaps you should consider higher level play. Lethality however is truly orthogonal. You can have a high-mortality game at low level which becomes low-mortality at high level (like some older editions) or viceversa. One way to adjust lethality is just to control the size and CR of encounters and their frequency per day, or tinker with treasure/wealth levels. What I'm trying to say (and I wonder how many times do I really need to rephrase that...) is that the only problem is at the "floor", the 1st level, where I think that there is absolutely no need for the designers to give too much stuff at once to the characters, except for non-design motivations (read: marketing). Giving too much stuff and too high survivability just takes away one valid gaming experience, that of what used to be the typical dire situation of a 1st-level D&D PC in earlier editions, with their combination of limited resources, low flexibility and higher risk of death. Why removing that option for the game? The opposite option would still be there after a couple of levels, and is generally easier to house rule than removing stuff (although not impossible, and the 5e draft it seems indeed easier than 3e to remove some stuff as a house rule). IYKWIMAITYD [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
D&D is not a supers game.
Top