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<blockquote data-quote="pemerton" data-source="post: 5935111" data-attributes="member: 42582"><p>In the first game I ever GMed, my brother rolled up 14 PCs, and named them all after the character in the hobbit.</p><p></p><p>Only 1 survived to 2nd level. Thus, it came about that the lead PC in that game was "Gloin Baggins".</p><p></p><p>As you say, magical times that I never want to go back to!</p><p></p><p>Good post.</p><p></p><p>I've been re-reading Best of White Dwarf scenarios (copyright 1980 - I assume they're from the first dozen or so numbers of the magazine).</p><p></p><p>Don Turnbull has a dungeon where there is an "immovable" statue, and underneath the statue a dial marked from 120 to 400. The numbers represent total STR points required to move the statue, and the design intention is that when the players work this out, and move the dial down to 120, they will be able to get enough STR together to move the statue (a party size of 8+ is assumed).</p><p></p><p>That's highly gamist, but it's not remotely gritty!</p><p></p><p>There are a number of other scenarios in the collection that are much closer to Whiteplume Mountain then to Runequest. The exceptions, unsurprisingly enough, are the Runequest, Chivalry & Sorcery and Traveller encounters. These are much grittier. (And the C&S one is surprisingly good, I think, with a nice Arthurian vibe. If I'd noticed it back when the PCs in my 4e game were 2nd or 3rd level I would have tried to run it. The RQ scenarios, on the other hand, seem pretty ordinary.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5935111, member: 42582"] In the first game I ever GMed, my brother rolled up 14 PCs, and named them all after the character in the hobbit. Only 1 survived to 2nd level. Thus, it came about that the lead PC in that game was "Gloin Baggins". As you say, magical times that I never want to go back to! Good post. I've been re-reading Best of White Dwarf scenarios (copyright 1980 - I assume they're from the first dozen or so numbers of the magazine). Don Turnbull has a dungeon where there is an "immovable" statue, and underneath the statue a dial marked from 120 to 400. The numbers represent total STR points required to move the statue, and the design intention is that when the players work this out, and move the dial down to 120, they will be able to get enough STR together to move the statue (a party size of 8+ is assumed). That's highly gamist, but it's not remotely gritty! There are a number of other scenarios in the collection that are much closer to Whiteplume Mountain then to Runequest. The exceptions, unsurprisingly enough, are the Runequest, Chivalry & Sorcery and Traveller encounters. These are much grittier. (And the C&S one is surprisingly good, I think, with a nice Arthurian vibe. If I'd noticed it back when the PCs in my 4e game were 2nd or 3rd level I would have tried to run it. The RQ scenarios, on the other hand, seem pretty ordinary.) [/QUOTE]
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