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<blockquote data-quote="Doug McCrae" data-source="post: 5935651" data-attributes="member: 21169"><p>The idea might be that the weaker the starting position, the more challenging the game. I think this could be true, as not everything is relative. The encounters placed by the GM may, or may not, be level appropriate, but other challenges can arise from the world around the PCs as a result of unanticipated events, or the GM may be improvising to some degree. Those sorts of trials can be more difficult if the PCs are weaker relative to the surrounding world.</p><p></p><p>In addition, in order to earn power, acquisition of that power must be contingent, not necessary. It must be possible to earn 0xp, no level ups, no treasure, no magic items. Only certain types of player behaviour will be rewarded. I don't think that has anything to do with starting power level.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5935651, member: 21169"] The idea might be that the weaker the starting position, the more challenging the game. I think this could be true, as not everything is relative. The encounters placed by the GM may, or may not, be level appropriate, but other challenges can arise from the world around the PCs as a result of unanticipated events, or the GM may be improvising to some degree. Those sorts of trials can be more difficult if the PCs are weaker relative to the surrounding world. In addition, in order to earn power, acquisition of that power must be contingent, not necessary. It must be possible to earn 0xp, no level ups, no treasure, no magic items. Only certain types of player behaviour will be rewarded. I don't think that has anything to do with starting power level. [/QUOTE]
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