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D&D is not a supers game.
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<blockquote data-quote="Mercutio01" data-source="post: 5936166" data-attributes="member: 37277"><p>Here's the answer for why, whether I agree with it or not: The default assumption is what most players and DMs assume. It's why the variant rules in the DMG, although they are there and available, see far less use than the ones presented in the PHB. Having it as an option makes it seem less valid than the default, and thus creates problems whenever someone chooses that option rather than the default.</p><p></p><p>Luckily, I tend to game with people who are friends and thus reasonable when it comes to agreeing to options. It's got a lot more to do with the social contract inherent in setting up the group. If the social connections are more adversarial, then anything that isn't the core rule is met with resistance.</p></blockquote><p></p>
[QUOTE="Mercutio01, post: 5936166, member: 37277"] Here's the answer for why, whether I agree with it or not: The default assumption is what most players and DMs assume. It's why the variant rules in the DMG, although they are there and available, see far less use than the ones presented in the PHB. Having it as an option makes it seem less valid than the default, and thus creates problems whenever someone chooses that option rather than the default. Luckily, I tend to game with people who are friends and thus reasonable when it comes to agreeing to options. It's got a lot more to do with the social contract inherent in setting up the group. If the social connections are more adversarial, then anything that isn't the core rule is met with resistance. [/QUOTE]
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