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D&D is not a supers game.
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<blockquote data-quote="Argyle King" data-source="post: 5936949" data-attributes="member: 58416"><p>What I find interesting is that I am a fan of that style of game; yet I still agree with you. There's a general ballpark area of style that I prefer; I'm willing to make concessions to slide my scale one way or the other. After all, it is a group game, so I understand that my desires may not match the desires of others.</p><p></p><p>That all being said, I agree that 4E pushed some things too far. I still have and do enjoy 4E, but I do not feel the mechanics of the game are a good fit for the implied setting nor many D&D settings. (Oddly, I found 4E's Forgotten Realms to be a very good fit; I'm aware I'm in the minority.) I had my most fun with D&D when I ran it as a sort of psuedo-sci-fi game and completely embraced the gonzo nature of the rules and pushing the envelope. Still, while I had a blast with that game, it's not my preferred style of play; doing it from 1-30 gets old after the first few times.</p><p></p><p>One thing I'd like to note is that I do not feel harsher/more realistic combat necessarily translates into lethality. Taking damage in GURPS means something far more tangible than taking damage in D&D 4th Edition; however, GURPS gives me (as the defender) the option to dodge, parry, and/or block rather than just standing there and getting hit. Now, I would say it is more lethal than the current edition of D&D right out of the box, but I would also say that I would have to crank some of the optional dials up to mythic fantasy for a more accurate side-by-side comparison.</p><p></p><p>Speaking of 'mythic fantasy,' I think that might be what is meant by the 'superhero comments.' If fantasy occupies the middle ground between myth and history, D&D 4th Edition is (I think) much closer to myth.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5936949, member: 58416"] What I find interesting is that I am a fan of that style of game; yet I still agree with you. There's a general ballpark area of style that I prefer; I'm willing to make concessions to slide my scale one way or the other. After all, it is a group game, so I understand that my desires may not match the desires of others. That all being said, I agree that 4E pushed some things too far. I still have and do enjoy 4E, but I do not feel the mechanics of the game are a good fit for the implied setting nor many D&D settings. (Oddly, I found 4E's Forgotten Realms to be a very good fit; I'm aware I'm in the minority.) I had my most fun with D&D when I ran it as a sort of psuedo-sci-fi game and completely embraced the gonzo nature of the rules and pushing the envelope. Still, while I had a blast with that game, it's not my preferred style of play; doing it from 1-30 gets old after the first few times. One thing I'd like to note is that I do not feel harsher/more realistic combat necessarily translates into lethality. Taking damage in GURPS means something far more tangible than taking damage in D&D 4th Edition; however, GURPS gives me (as the defender) the option to dodge, parry, and/or block rather than just standing there and getting hit. Now, I would say it is more lethal than the current edition of D&D right out of the box, but I would also say that I would have to crank some of the optional dials up to mythic fantasy for a more accurate side-by-side comparison. Speaking of 'mythic fantasy,' I think that might be what is meant by the 'superhero comments.' If fantasy occupies the middle ground between myth and history, D&D 4th Edition is (I think) much closer to myth. [/QUOTE]
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