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D&D is not a supers game.
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<blockquote data-quote="Dannager" data-source="post: 5940356" data-attributes="member: 73683"><p>Ability to withstand extended punishment is a trope of the fantasy and action genres as a whole. It's not solely characteristic of the super hero genre.</p><p> </p><p>You don't fight those minions until you are high level yourself. Very few examples of fantasy media depict what could be considered high level characters. I daresay most fantasy media focuses on characters that would be best represented as heroic-tier. This isn't a super hero genre issue. It's just a matter of D&D allowing for greater power growth than most typical fantasy media tackles, and that's <em><strong>how it's always been</strong></em>.</p><p> </p><p>Fast recovery is a fantasy genre trope. In addition, lengthy recovery and serious injury have a significant history in the super hero genre. And, once you've accepted that hit points don't necessarily represent physical injury, there's no disconnect to begin with.</p><p> </p><p>Spending five minutes for the heroes to catch their breath is now solely the purview of the super hero genre?</p><p> </p><p>"It feels super hero-y!" is not an argument that has any traction with me whatsoever. If you want to advance your position, you need to explain it.</p><p> </p><p>If the math didn't favor the PCs, 50% of games would end with a TPK in the first encounter of the campaign. The math has always favored the PCs, and always will, because the PCs are supposed to win most of the time. This is, again, a common fantasy trope. Nothing specific to the super hero genre.</p><p></p><p>"It's a super hero game!" is a hollow shell of an argument. It has no substance, and is as rhetorically valid in discussions of D&D as "4e is just like WoW!" is.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5940356, member: 73683"] Ability to withstand extended punishment is a trope of the fantasy and action genres as a whole. It's not solely characteristic of the super hero genre. You don't fight those minions until you are high level yourself. Very few examples of fantasy media depict what could be considered high level characters. I daresay most fantasy media focuses on characters that would be best represented as heroic-tier. This isn't a super hero genre issue. It's just a matter of D&D allowing for greater power growth than most typical fantasy media tackles, and that's [I][B]how it's always been[/B][/I]. Fast recovery is a fantasy genre trope. In addition, lengthy recovery and serious injury have a significant history in the super hero genre. And, once you've accepted that hit points don't necessarily represent physical injury, there's no disconnect to begin with. Spending five minutes for the heroes to catch their breath is now solely the purview of the super hero genre? "It feels super hero-y!" is not an argument that has any traction with me whatsoever. If you want to advance your position, you need to explain it. If the math didn't favor the PCs, 50% of games would end with a TPK in the first encounter of the campaign. The math has always favored the PCs, and always will, because the PCs are supposed to win most of the time. This is, again, a common fantasy trope. Nothing specific to the super hero genre. "It's a super hero game!" is a hollow shell of an argument. It has no substance, and is as rhetorically valid in discussions of D&D as "4e is just like WoW!" is. [/QUOTE]
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