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<blockquote data-quote="Argyle King" data-source="post: 5940444" data-attributes="member: 58416"><p>Minions didn't make me feel like a super-hero.</p><p></p><p>Being part of a party which crushed Strahd so badly that he didn't even have a chance to consider turning into mist form to flee before dying sort of did. (Note: he was not by himself)</p><p></p><p>Dominating Orcus to the extent that the DM found it reasonable he would surrender in response to my Warlord's intimidate attempt pushed me closer, but I thought maybe it was a fluke; lucky dice. Plus, monster math was later changed.</p><p></p><p>Then, the last campaign from 1-30 ended with the party dismantling a level [36 or 37, I cannot remember exactly what we figured out the XP budget to be] encounter so badly that the DM saw no point in doing the second part of the final battle. (His initial plan was to have two back-to-back encounters as an epic fight to wrap up the campaign; he went so overboard with it due to how easily we had won earlier encounters.)</p><p></p><p></p><p>I think super hero is a poor term though. I'd say that a more appropriate term would be to say that 4E PCs tend toward being Mythic Heroes. I don't mind that so much if that's what I know I'm going into. I've played and highly enjoyed games of that style. What threw me off was that -to me- the preview material and the default campaign fluff of 4E made me expect something closer to a sword & sorcery experience.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5940444, member: 58416"] Minions didn't make me feel like a super-hero. Being part of a party which crushed Strahd so badly that he didn't even have a chance to consider turning into mist form to flee before dying sort of did. (Note: he was not by himself) Dominating Orcus to the extent that the DM found it reasonable he would surrender in response to my Warlord's intimidate attempt pushed me closer, but I thought maybe it was a fluke; lucky dice. Plus, monster math was later changed. Then, the last campaign from 1-30 ended with the party dismantling a level [36 or 37, I cannot remember exactly what we figured out the XP budget to be] encounter so badly that the DM saw no point in doing the second part of the final battle. (His initial plan was to have two back-to-back encounters as an epic fight to wrap up the campaign; he went so overboard with it due to how easily we had won earlier encounters.) I think super hero is a poor term though. I'd say that a more appropriate term would be to say that 4E PCs tend toward being Mythic Heroes. I don't mind that so much if that's what I know I'm going into. I've played and highly enjoyed games of that style. What threw me off was that -to me- the preview material and the default campaign fluff of 4E made me expect something closer to a sword & sorcery experience. [/QUOTE]
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