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<blockquote data-quote="Argyle King" data-source="post: 5942939" data-attributes="member: 58416"><p>Good advice.</p><p></p><p>Though, I believe in the other thread where you originally mentioned the scenario you quoted, I detailed how I'd be able to handle that with a different game. For me personally, while D&D most certainly can portray that scene (and many others), I question whether or not it can do it well. </p><p></p><p>The thought also strikes me that I'm not necessarily looking to play Conan when I mention him in these conversations. I'll be quite blunt; Conan is one of my favorite heroes, and I love R. Howard. (I'm also quite fond of Kull and Bran Mak Morn.) However, one of my favorite things about reading Howard's stories is the way he conveys the world. </p><p></p><p>You're completely right in the post where you say Howard framed interesting scenes. Part of why his world is interesting to me is because of the language Howard uses to convey his vision as a writer to me -as the reader. While there most certainly are fantastic and unrealistic things happening in the story, he finds a way to make me believe it. I can feel as though I'm there, and the world outside of Conan within the stories is a big part of that. </p><p></p><p>For what it's worth, the preview materials for 4th Edition gave me a similar feel. <em>Worlds and Monsters</em> had be really psyched for 4th Edition and what I thought it would be. So psyched in fact that I bought into 4th Edition based on pure faith, and I continued to buy books up until around <em>Manual of The Planes.</em> I kept thinking 'well, it's a new system, so they might not have some of the things I want worked out yet.' I thought that for a while, but the vision the previews gave me never seemed to make it into the final game.</p><p></p><p>The previous paragraph is something which makes me wary of D&D Durango. I have high hopes for the game, but the designers have already said that some of the options I want won't be available until a long time after the game is released. I'm holding the playtest material in my hand and I've used it. I would say I enjoyed it, but the preview of 5E hasn't evoked the positive reaction for me that <em>Worlds and Monsters</em> did. I don't feel negative about it; the problem is that I don't really feel anything. I engage in conversations about it, but the faith nor the excitement is there. I'm starting to veer into a different topic, so I'll hit the brakes and steer back the other way for now.</p><p></p><p>To get back to where I was going with this post, I'll first say that I do not feel D&D does Conan as well as other games do. I'll then say that the most fun I had with 4th Edition was when I ran a game where I completely embraced the over-the-top nature of it. That seemed better suited to how the game was set up -even with the house rules I have.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5942939, member: 58416"] Good advice. Though, I believe in the other thread where you originally mentioned the scenario you quoted, I detailed how I'd be able to handle that with a different game. For me personally, while D&D most certainly can portray that scene (and many others), I question whether or not it can do it well. The thought also strikes me that I'm not necessarily looking to play Conan when I mention him in these conversations. I'll be quite blunt; Conan is one of my favorite heroes, and I love R. Howard. (I'm also quite fond of Kull and Bran Mak Morn.) However, one of my favorite things about reading Howard's stories is the way he conveys the world. You're completely right in the post where you say Howard framed interesting scenes. Part of why his world is interesting to me is because of the language Howard uses to convey his vision as a writer to me -as the reader. While there most certainly are fantastic and unrealistic things happening in the story, he finds a way to make me believe it. I can feel as though I'm there, and the world outside of Conan within the stories is a big part of that. For what it's worth, the preview materials for 4th Edition gave me a similar feel. [I]Worlds and Monsters[/I] had be really psyched for 4th Edition and what I thought it would be. So psyched in fact that I bought into 4th Edition based on pure faith, and I continued to buy books up until around [I]Manual of The Planes.[/I] I kept thinking 'well, it's a new system, so they might not have some of the things I want worked out yet.' I thought that for a while, but the vision the previews gave me never seemed to make it into the final game. The previous paragraph is something which makes me wary of D&D Durango. I have high hopes for the game, but the designers have already said that some of the options I want won't be available until a long time after the game is released. I'm holding the playtest material in my hand and I've used it. I would say I enjoyed it, but the preview of 5E hasn't evoked the positive reaction for me that [I]Worlds and Monsters[/I] did. I don't feel negative about it; the problem is that I don't really feel anything. I engage in conversations about it, but the faith nor the excitement is there. I'm starting to veer into a different topic, so I'll hit the brakes and steer back the other way for now. To get back to where I was going with this post, I'll first say that I do not feel D&D does Conan as well as other games do. I'll then say that the most fun I had with 4th Edition was when I ran a game where I completely embraced the over-the-top nature of it. That seemed better suited to how the game was set up -even with the house rules I have. [/QUOTE]
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