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D&D-ism you would sacrifice?
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<blockquote data-quote="Ahnehnois" data-source="post: 5601552" data-attributes="member: 17106"><p>Not saying that there isn't some truth to that, but the thread is about "sacrificing D&D-isms" so the same is likely true of anyone's suggestion. However, I'd point to the relative business success of 4e (whether you like it or hate it) as a sign of the D&D brand's robustness and the willingness of some of its audience to accept radical changes.</p><p></p><p>My feeling is that there has been a recent movement towards naturalistic fiction (not necessarily realistic) in books, movies, and television, while D&D has moved in the opposite direction. What I am suggesting is a nod towards reality, a sense that characters can have lasting wounds, feel pain, and can die, not a system that tracks which bones you've broken or what your blood pressure is. I have yet to see a truly great health system but if they could do it, it's likely the only thing that would get me to buy a 5e. I'm about to be a graduate biomedical science student, so to me, health is the most important target for improvement in the D&D rules. I understand people of different backgrounds will feel differently. Hopefully it makes for an interesting thread.</p><p></p><p>For the record, I use a modified vp/wp system based on UA, which is I think is worlds better than the core system but still deeply flawed.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5601552, member: 17106"] Not saying that there isn't some truth to that, but the thread is about "sacrificing D&D-isms" so the same is likely true of anyone's suggestion. However, I'd point to the relative business success of 4e (whether you like it or hate it) as a sign of the D&D brand's robustness and the willingness of some of its audience to accept radical changes. My feeling is that there has been a recent movement towards naturalistic fiction (not necessarily realistic) in books, movies, and television, while D&D has moved in the opposite direction. What I am suggesting is a nod towards reality, a sense that characters can have lasting wounds, feel pain, and can die, not a system that tracks which bones you've broken or what your blood pressure is. I have yet to see a truly great health system but if they could do it, it's likely the only thing that would get me to buy a 5e. I'm about to be a graduate biomedical science student, so to me, health is the most important target for improvement in the D&D rules. I understand people of different backgrounds will feel differently. Hopefully it makes for an interesting thread. For the record, I use a modified vp/wp system based on UA, which is I think is worlds better than the core system but still deeply flawed. [/QUOTE]
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