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<blockquote data-quote="Jaeger" data-source="post: 9319970" data-attributes="member: 27996"><p>I stand by my statement of it being an apples to oranges comparison. </p><p></p><p>And that better analogy in my opinion is that TTRPG Actual Plays are to Home games in the same way that P*rn is to S*x.</p><p></p><p>Acquisitions Incorporated may not have "professional voice actors", but the payers are filling the same purpose as the players on Critical Role: To put on a show.</p><p></p><p>People put up their actual home games on YT all the time. And they will never be as popular as the actual plays that draw large audiences because they are not doing the same things.</p><p></p><p>Due to the same "core" activity being there; if you want to find similarities to point out between the popular actual plays and 'home games', you will find plenty.</p><p></p><p>But it is the things that actual plays like CR and AI are doing differently from the 'home games' that makes them popular with large audience outreach.</p><p></p><p></p><p></p><p></p><p>They shouldn't.</p><p></p><p>The popular actual plays are a modern improv version of the old-style radio plays, for RPG fans.</p><p></p><p>Their popularity, and the size of the audiences that they continue to draw is beyond dispute.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 9319970, member: 27996"] I stand by my statement of it being an apples to oranges comparison. And that better analogy in my opinion is that TTRPG Actual Plays are to Home games in the same way that P*rn is to S*x. Acquisitions Incorporated may not have "professional voice actors", but the payers are filling the same purpose as the players on Critical Role: To put on a show. People put up their actual home games on YT all the time. And they will never be as popular as the actual plays that draw large audiences because they are not doing the same things. Due to the same "core" activity being there; if you want to find similarities to point out between the popular actual plays and 'home games', you will find plenty. But it is the things that actual plays like CR and AI are doing differently from the 'home games' that makes them popular with large audience outreach. They shouldn't. The popular actual plays are a modern improv version of the old-style radio plays, for RPG fans. Their popularity, and the size of the audiences that they continue to draw is beyond dispute. [/QUOTE]
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