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<blockquote data-quote="James Gasik" data-source="post: 9219297" data-attributes="member: 6877472"><p>In aggregate, I'm very fond of D&D, I have had a lot of good memories, and it's always been the game I've been drawn back to. The current edition I don't like as much as previous ones, but every edition has had it's strong suits and weak points- certainly, the experience is generally better than my AD&D experience, even if there are things from AD&D I really miss.</p><p></p><p>The company though, not so much. Back in the 90's, WotC was staffed and run by gamers who loved games. Sure, they made missteps, but you still felt they cared about the game. Now? </p><p></p><p>The game is peripheral- it's the brand that matters. Innovation takes a back seat to marketing. Rather than make the best version of D&D that could exist, D&D is warped to try and accommodate the largest possible audience- it certainly makes money and makes it popular, but at the cost of making the game truly exciting for me to play.</p><p></p><p>Sure, I could gravitate to other games- I did in the past, whenever D&D lost it's luster, but that bothers me because I don't really want to. I lived through a time when playing D&D was this fringe thing that nobody understood. I had a neighbor walk up to my mom and tell her I was a devil worshipper!</p><p></p><p>I used to hide my D&D books and if someone walked up to me and asked me about the game, I'd be overcome with social anxiety, afraid of ridicule.</p><p></p><p>Now I can wear a D&D t-shirt in public and people seem excited to ask about the game, and I'm happy to answer their questions. </p><p></p><p>I want to be able to say I'm a proud D&D fan. But how can I, if I end up playing some other game, made by a company that actually cares about games and the people who play it beyond how much money they can make?</p><p></p><p>It's heartbreaking in away. But I understand that many people are perfectly happy with the way D&D is now, and that's the important thing. I wouldn't want to take away what makes the game fun for them at my expense, even though it frustrates me that things could be a lot better.</p><p></p><p>Dungeons & Dragons (gotta have that ampersand!) is always going to be a part of who I am. I owe it a lot- for helping a weird, lonely, socially inept boy who had trouble learning the same way as other kids learn about math, history, probability, creative expression, writing, and more. That gave me an outlet for my creativity, and let me not only explore different ways of thinking and learning more about myself, but also become better at interacting with others (though even now, with 50 on the horizon, it can still be a struggle).</p><p></p><p>And I hope it will always give that kind of experience to others, even though I may have outgrown it.</p><p></p><p>And I remain even more hopeful that the game will draw me back in one day (but in a healthy way, not like my nostalgia for things like MtG or WoW, lol).</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9219297, member: 6877472"] In aggregate, I'm very fond of D&D, I have had a lot of good memories, and it's always been the game I've been drawn back to. The current edition I don't like as much as previous ones, but every edition has had it's strong suits and weak points- certainly, the experience is generally better than my AD&D experience, even if there are things from AD&D I really miss. The company though, not so much. Back in the 90's, WotC was staffed and run by gamers who loved games. Sure, they made missteps, but you still felt they cared about the game. Now? The game is peripheral- it's the brand that matters. Innovation takes a back seat to marketing. Rather than make the best version of D&D that could exist, D&D is warped to try and accommodate the largest possible audience- it certainly makes money and makes it popular, but at the cost of making the game truly exciting for me to play. Sure, I could gravitate to other games- I did in the past, whenever D&D lost it's luster, but that bothers me because I don't really want to. I lived through a time when playing D&D was this fringe thing that nobody understood. I had a neighbor walk up to my mom and tell her I was a devil worshipper! I used to hide my D&D books and if someone walked up to me and asked me about the game, I'd be overcome with social anxiety, afraid of ridicule. Now I can wear a D&D t-shirt in public and people seem excited to ask about the game, and I'm happy to answer their questions. I want to be able to say I'm a proud D&D fan. But how can I, if I end up playing some other game, made by a company that actually cares about games and the people who play it beyond how much money they can make? It's heartbreaking in away. But I understand that many people are perfectly happy with the way D&D is now, and that's the important thing. I wouldn't want to take away what makes the game fun for them at my expense, even though it frustrates me that things could be a lot better. Dungeons & Dragons (gotta have that ampersand!) is always going to be a part of who I am. I owe it a lot- for helping a weird, lonely, socially inept boy who had trouble learning the same way as other kids learn about math, history, probability, creative expression, writing, and more. That gave me an outlet for my creativity, and let me not only explore different ways of thinking and learning more about myself, but also become better at interacting with others (though even now, with 50 on the horizon, it can still be a struggle). And I hope it will always give that kind of experience to others, even though I may have outgrown it. And I remain even more hopeful that the game will draw me back in one day (but in a healthy way, not like my nostalgia for things like MtG or WoW, lol). [/QUOTE]
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