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D&D Loyalty?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9219333" data-attributes="member: 18"><p>Not at all at this point. If official D&D vanished today, whilst that would be a bad thing, all the groups I play with would just move to another RPG, D&D-like or otherwise. WotC have, quite honestly, totally failed to long-term retain any loyalty over the last 25-odd years they've owned the D&D brand. Whenever it looked like they were doing something I actually liked and approved of, they've either stopped doing it, or found a wild and unexpected way to mess it up. It's become a pattern over three editions. 5E was kind of winning me over, particularly when they hired Ray Winninger, but they not only fired him and replaced him with a guy whose main expertise is convincing customers to subscribe to digital subscriptions instead of buying individual products, they then managed to create the incredible car crash with the OGL 2.0. The 3D VTT sounded like a cute idea if a bit disturbing in that the first things they said about it were how keen they were to monetize the heck out of it, but it's increasingly seeming like they're regarding it as the main money-making engine/future of D&D, which yeah, no thanks mate - and it doesn't even seem smart given it's unproven. Add in stuff like the really half-hearted settings, the increasingly PG (not PG-13) nature of WotC's approach to the game (despite things like BG3 proving the er... opposite... sells), and books in general seeming more like they're designed to be owned than used, and what is there to be loyal to? A corporation being very corporate? Are they paying me?</p><p></p><p>2024 offered some hope but whilst most of the design changes are minor improvements (though I won't count any chickens until the books are out - the last D&D Next playtest was way more interesting than the game we actually got), many key issues remain untouched, even ones that could have been without impacting compatibility meaningfully (like Short Rest length). It's unfortunately close to a fantasy heartbreaker even, in the sense of making some changes you approve of, but not really seeming to have a vision. Only the fact that it's branded D&D and slightly more cautious mechanically really distinguishes it from other attempts to improve D&D, like A5E, Tales of the Valiant, and so on.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9219333, member: 18"] Not at all at this point. If official D&D vanished today, whilst that would be a bad thing, all the groups I play with would just move to another RPG, D&D-like or otherwise. WotC have, quite honestly, totally failed to long-term retain any loyalty over the last 25-odd years they've owned the D&D brand. Whenever it looked like they were doing something I actually liked and approved of, they've either stopped doing it, or found a wild and unexpected way to mess it up. It's become a pattern over three editions. 5E was kind of winning me over, particularly when they hired Ray Winninger, but they not only fired him and replaced him with a guy whose main expertise is convincing customers to subscribe to digital subscriptions instead of buying individual products, they then managed to create the incredible car crash with the OGL 2.0. The 3D VTT sounded like a cute idea if a bit disturbing in that the first things they said about it were how keen they were to monetize the heck out of it, but it's increasingly seeming like they're regarding it as the main money-making engine/future of D&D, which yeah, no thanks mate - and it doesn't even seem smart given it's unproven. Add in stuff like the really half-hearted settings, the increasingly PG (not PG-13) nature of WotC's approach to the game (despite things like BG3 proving the er... opposite... sells), and books in general seeming more like they're designed to be owned than used, and what is there to be loyal to? A corporation being very corporate? Are they paying me? 2024 offered some hope but whilst most of the design changes are minor improvements (though I won't count any chickens until the books are out - the last D&D Next playtest was way more interesting than the game we actually got), many key issues remain untouched, even ones that could have been without impacting compatibility meaningfully (like Short Rest length). It's unfortunately close to a fantasy heartbreaker even, in the sense of making some changes you approve of, but not really seeming to have a vision. Only the fact that it's branded D&D and slightly more cautious mechanically really distinguishes it from other attempts to improve D&D, like A5E, Tales of the Valiant, and so on. [/QUOTE]
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