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<blockquote data-quote="CubicsRube" data-source="post: 8269801" data-attributes="member: 6848185"><p>I haven't played magic since the 90's so I must be showing my age!</p><p></p><p>I had a look through some popular cards last night and yes looking at a lot of instants I think they could be reflavoured to bonus action or reaction spells.</p><p></p><p>Most creature enchantments with retweaking for D&D's math could work as ally buffs or enemy debuffs, and I think i'll continue on that angle.</p><p></p><p>I think i'd most likely keep summons largely restricted to green magic. Otherwise certain creatures might take place of a "1 round summon" like a Serra Angel appearing for a single round, etc.</p><p></p><p>So far I'm thinking of keeping a focus on the core concepts of the colours:</p><ul> <li data-xf-list-type="ul">White Magic (WIS based) - Buffs, healing, abjuration style spells</li> <li data-xf-list-type="ul">Green Magic (WIS based) - Druid style spells, summoned creatures and the like</li> <li data-xf-list-type="ul">Blue Magic (CHA based) - Illusion, enchantments, counterspells, etc</li> <li data-xf-list-type="ul">Red Magic (INT based) - Damage spells obviously, but also chaos effects</li> <li data-xf-list-type="ul">Black Magic (INT based) - Debuffs and necromantic/life transfer effects</li> </ul><p>I found a list of cards that I can start re purposing and hopefully put a draft up by the weekend.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 8269801, member: 6848185"] I haven't played magic since the 90's so I must be showing my age! I had a look through some popular cards last night and yes looking at a lot of instants I think they could be reflavoured to bonus action or reaction spells. Most creature enchantments with retweaking for D&D's math could work as ally buffs or enemy debuffs, and I think i'll continue on that angle. I think i'd most likely keep summons largely restricted to green magic. Otherwise certain creatures might take place of a "1 round summon" like a Serra Angel appearing for a single round, etc. So far I'm thinking of keeping a focus on the core concepts of the colours: [LIST] [*]White Magic (WIS based) - Buffs, healing, abjuration style spells [*]Green Magic (WIS based) - Druid style spells, summoned creatures and the like [*]Blue Magic (CHA based) - Illusion, enchantments, counterspells, etc [*]Red Magic (INT based) - Damage spells obviously, but also chaos effects [*]Black Magic (INT based) - Debuffs and necromantic/life transfer effects [/LIST] I found a list of cards that I can start re purposing and hopefully put a draft up by the weekend. [/QUOTE]
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