Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Magic the Gathering alternate magic system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8270049" data-attributes="member: 6779196"><p>I don’t think you’re wrong to want to use another system to emulate MTG magic, and your reasoning is perfectly valid, but this bit... Isn’t really true. There are a lot of effects that show up in every color, yes, but there are also a lot of effects that don’t, direct damage and life gain among them. Blue and red don’t have life gain and white and blue don’t have direct damage, outside of a few much older cards that wouldn’t get printed under the current design paradigm. Counterspells basically only show up in blue with a few rare exceptions, likewise for unconditional creature destruction in black. Red and black can’t destroy enchantments, and black can’t destroy artifacts. There are a lot of restrictions around which colors can do what.</p><p></p><p>Obviously, as it’s a core mechanic of the game, though notably the colors do so at different densities - white gets the most creatures, followed by green (green gets the biggest creatures though), then black is the middle of the road, red gets the second-fewest, and blue gets the fewest.</p><p></p><p>Ironically, poison does actually show up in every color, via Infect. It was the signature mechanic of the New Phyrexians, which appeared in every color. Though I expect if the Phyrexians return, we probably won’t see Infect again because it was massively overpowered and generally not very well-received.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8270049, member: 6779196"] I don’t think you’re wrong to want to use another system to emulate MTG magic, and your reasoning is perfectly valid, but this bit... Isn’t really true. There are a lot of effects that show up in every color, yes, but there are also a lot of effects that don’t, direct damage and life gain among them. Blue and red don’t have life gain and white and blue don’t have direct damage, outside of a few much older cards that wouldn’t get printed under the current design paradigm. Counterspells basically only show up in blue with a few rare exceptions, likewise for unconditional creature destruction in black. Red and black can’t destroy enchantments, and black can’t destroy artifacts. There are a lot of restrictions around which colors can do what. Obviously, as it’s a core mechanic of the game, though notably the colors do so at different densities - white gets the most creatures, followed by green (green gets the biggest creatures though), then black is the middle of the road, red gets the second-fewest, and blue gets the fewest. Ironically, poison does actually show up in every color, via Infect. It was the signature mechanic of the New Phyrexians, which appeared in every color. Though I expect if the Phyrexians return, we probably won’t see Infect again because it was massively overpowered and generally not very well-received. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Magic the Gathering alternate magic system
Top