Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Magic the Gathering alternate magic system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cbwjm" data-source="post: 8289363" data-attributes="member: 6788732"><p>I do remember the book where the mages were going around collecting "lands" I wouldn't worry too much about it though, I'd keep it simple and integrate it with 5e so that you attune to a land and it boosts your spellcasting rather than ramping up your spellcasting by "playing lands". It would be a spirit of MtG rather than a direct translation of the card game mechanics into DnD. So in my basic ideas, a necromancer ties themselves to a source of black mana (a swamp), a druid is likely tying themselves to the forest they watch over. Wizards might tie themselves to islands or mountains but an abjurer might attune to a source of white mana which boosts the potency of the protective spells. It provides an in-game reason for a caster to focus on specific types of magic while also not limiting them to that specific magic. An abjurer's white magic spells might be more powerful but they can still throw out a fireball if needed. They might also glow with white magic when certain detections spells are cast on them.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8289363, member: 6788732"] I do remember the book where the mages were going around collecting "lands" I wouldn't worry too much about it though, I'd keep it simple and integrate it with 5e so that you attune to a land and it boosts your spellcasting rather than ramping up your spellcasting by "playing lands". It would be a spirit of MtG rather than a direct translation of the card game mechanics into DnD. So in my basic ideas, a necromancer ties themselves to a source of black mana (a swamp), a druid is likely tying themselves to the forest they watch over. Wizards might tie themselves to islands or mountains but an abjurer might attune to a source of white mana which boosts the potency of the protective spells. It provides an in-game reason for a caster to focus on specific types of magic while also not limiting them to that specific magic. An abjurer's white magic spells might be more powerful but they can still throw out a fireball if needed. They might also glow with white magic when certain detections spells are cast on them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Magic the Gathering alternate magic system
Top