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D&D mega-campaign with all the options turned on?
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<blockquote data-quote="SJE" data-source="post: 2796179" data-attributes="member: 13282"><p>At the moment I'm running a weekly Exalted game (session 35 now) filled with action, adventure, intrigue and Terry Pratchett jokes. And I've kinda used everything for that line (8 thick hardbacks, 40 odd softbacks) in the sense that if its published, I'm happy to use it or for PC's to use it. </p><p></p><p>I'm thinking of vaguely doing something similar in the future with one of the many huge D&D campaigns out there- Shackled City, Agee of Worms, Ptolus, Eberron, etc. Something big with with an epic storyline and the whole Campbellian Heroes Journey thing going on. </p><p></p><p>And one of the things I'd encourage with the players is to beyond the usual D&D basic classes and try something new- use anything they wanted from the Complete books, use Psionics instead of magic, test out racial subsistiton levels or the Magic of Incarnum. Id love to see say a Shackled city game with Warlocks, Spirit Shamans, scouts and the like for example.</p><p></p><p>In short, if its got the D&D brand sign on the book (even 3.o if it hasnt been updated), they can use it! </p><p></p><p>Now for those who have played D&D more than I (I play in Living Arcanis and occasional con games) - does this way lie madness? Is the sheer volume of stuff out there too contradictory, confusing or challenging for such a campaign to work without being bogged down in endless rules contradictions or horrific munchkinism as two sane concepts become an insane game-breaker when they meet?</p><p></p><p>SJE</p></blockquote><p></p>
[QUOTE="SJE, post: 2796179, member: 13282"] At the moment I'm running a weekly Exalted game (session 35 now) filled with action, adventure, intrigue and Terry Pratchett jokes. And I've kinda used everything for that line (8 thick hardbacks, 40 odd softbacks) in the sense that if its published, I'm happy to use it or for PC's to use it. I'm thinking of vaguely doing something similar in the future with one of the many huge D&D campaigns out there- Shackled City, Agee of Worms, Ptolus, Eberron, etc. Something big with with an epic storyline and the whole Campbellian Heroes Journey thing going on. And one of the things I'd encourage with the players is to beyond the usual D&D basic classes and try something new- use anything they wanted from the Complete books, use Psionics instead of magic, test out racial subsistiton levels or the Magic of Incarnum. Id love to see say a Shackled city game with Warlocks, Spirit Shamans, scouts and the like for example. In short, if its got the D&D brand sign on the book (even 3.o if it hasnt been updated), they can use it! Now for those who have played D&D more than I (I play in Living Arcanis and occasional con games) - does this way lie madness? Is the sheer volume of stuff out there too contradictory, confusing or challenging for such a campaign to work without being bogged down in endless rules contradictions or horrific munchkinism as two sane concepts become an insane game-breaker when they meet? SJE [/QUOTE]
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D&D mega-campaign with all the options turned on?
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