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D&D mega-campaign with all the options turned on?
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<blockquote data-quote="AntiStateQuixote" data-source="post: 2797624" data-attributes="member: 30770"><p>I'm currently running an "all options almost on" game using the Drow War campaign (which kicks ass!).</p><p></p><p>Books allowed: <ul> <li data-xf-list-type="ul">Player's Handbook</li> <li data-xf-list-type="ul">Complete Series (with approval)</li> <li data-xf-list-type="ul">Miniatures Handbook (with approval)</li> <li data-xf-list-type="ul">Races series (with approval)</li> </ul><p></p><p>Books considered: <ul> <li data-xf-list-type="ul">Book of Exalted Deeds</li> <li data-xf-list-type="ul">Book of Vile Darkness</li> <li data-xf-list-type="ul">Anything else the player presents . . . I generally allow it</li> </ul><p></p><p>So far, so good . . . but the party is 3rd/4th level right now . . . no absolute craziness yet.</p><p></p><p>I think I do a good job of monitoring what's going on and if any single PC starts to outshine everyone else I will bring him/her down a peg or two or push everyone else up a bit. I have specifically told the players to work out a character build that will be powerful by the mid-teen levels because I plan to do the same with the bad guys. Most of the players aren't great min-maxers, so I'm helping some of them out.</p><p></p><p>Anyhow, as to your question: Yes, this method of play will lead to absolute munchkin madness if you don't monitor what's going on. It's fairly easy using only the 3.5 books to have extremely unbalanced PCs by 10th level. I think the trick is to make sure all of the PCs are equally unbalanced. Then you can match challenges to what they're capable of doing.</p><p></p><p>Example: if the 10th level fighter/mage is dishing out 50 points of damage per strike using Wraithstrike, Power Attack and Haste for 150 hp damage/round, you better make sure that the rogue can use his sneak attack to advantage and gets a chance to do some amazing open locks/disable device stuff and that the wizard can get access to lots of cool spells so that he can shine and the cleric . . . well, he'll be OK no matter what if the player knows just a little bit about making a powerful cleric.</p><p></p><p>I guess my point is, don't let one PC min-max to the detriment of the game. If EVERYONE is min-maxed that's cool because you can do the same with NPCs and hit the players with their own medicine. If just one or two PCs is min-maxed the game quickly becomes un-fun for the suboptimal PCs.</p></blockquote><p></p>
[QUOTE="AntiStateQuixote, post: 2797624, member: 30770"] I'm currently running an "all options almost on" game using the Drow War campaign (which kicks ass!). Books allowed:[list] [*]Player's Handbook [*]Complete Series (with approval) [*]Miniatures Handbook (with approval) [*]Races series (with approval) [/list] Books considered:[list] [*]Book of Exalted Deeds [*]Book of Vile Darkness [*]Anything else the player presents . . . I generally allow it [/list] So far, so good . . . but the party is 3rd/4th level right now . . . no absolute craziness yet. I think I do a good job of monitoring what's going on and if any single PC starts to outshine everyone else I will bring him/her down a peg or two or push everyone else up a bit. I have specifically told the players to work out a character build that will be powerful by the mid-teen levels because I plan to do the same with the bad guys. Most of the players aren't great min-maxers, so I'm helping some of them out. Anyhow, as to your question: Yes, this method of play will lead to absolute munchkin madness if you don't monitor what's going on. It's fairly easy using only the 3.5 books to have extremely unbalanced PCs by 10th level. I think the trick is to make sure all of the PCs are equally unbalanced. Then you can match challenges to what they're capable of doing. Example: if the 10th level fighter/mage is dishing out 50 points of damage per strike using Wraithstrike, Power Attack and Haste for 150 hp damage/round, you better make sure that the rogue can use his sneak attack to advantage and gets a chance to do some amazing open locks/disable device stuff and that the wizard can get access to lots of cool spells so that he can shine and the cleric . . . well, he'll be OK no matter what if the player knows just a little bit about making a powerful cleric. I guess my point is, don't let one PC min-max to the detriment of the game. If EVERYONE is min-maxed that's cool because you can do the same with NPCs and hit the players with their own medicine. If just one or two PCs is min-maxed the game quickly becomes un-fun for the suboptimal PCs. [/QUOTE]
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D&D mega-campaign with all the options turned on?
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