Wombat
First Post
ashockney said:How have all these classes and prestige classes affected your games?
Easy. We ignore most of them. PrCs are almost unheard of in our campaigns.
ashockney said:Do you allow material from any (all) books outside the core SRD?
Sure. As a matter of fact, we mainly use 3rd party books. For our current (longest running) campaign we have used Monte's AU (haven't upgraded to AE), so we don't even use the core classes and PrCs.
ashockney said:What have you found challenging to manage?
Mainly answering other groups questions about our games. "What do you mean you're not using paladins?!" Other than that, as GM I have final say on any class allowed into the campaign, and currently that is a list of about 12 classes and about 12 PrCs, including the AU Racial Levels.
ashockney said:Has the sheer volume of available source information affected your buying? Have you capped out, and if so where? Why?
I only buy the books I am interested in. Since WotC went to 3.5 I have only bought 3 of their books (Eberron, Unearthed Arcana and Liber Mortis); of these three I have only ever used material for LM. I buy more 3rd party books, as I find them much more interesting and/or closer to the type of game I wish to play.
ashockney said:Do you find it challenging to balance the class and prestige class combinations your players devise? What combinations (c'mon min/maxers) have proven most abusive?
Nope. Since I have a tight rein on the classes and PrCs available, and some of these have cultural restrictions, there is no challange.
ashockney said:Finally, how has this sheer volume of information changed the meta-game environment? As designers, how do you account for the many varieties and flavors that exist? How has the volume of options available altered your groups game play?
Like I said, the sheer volume hasn't affected our style of play mainly because (1) we don't use that many of the books and (2) our style is more important that the material that the various companies provide to us. We use the game material to more closely reflect the game we want, rather than tailor our game to the material available. That's always been my way as a GM and my current crop of players are very, very happy with this notion, which explains why we've been playing pretty much steady for five years.