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D&D Miniatures: First impressions
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<blockquote data-quote="ced1106" data-source="post: 1123635" data-attributes="member: 7551"><p>(Also posted on RPG.net.)</p><p></p><p>Went to the FLGS today and checked out the miniatures for the D&D game. For $20, the D&D miniatures set comes with 16 miniatures (1 rare, 5 uncommon, 10 common), cardboard dungeon terrain, miniature stat cards, rulebook, and a d20. </p><p></p><p>Contrary to the advertisement paintjobs, the productiong miniatures look terrible. They're small and have iffy paint jobs. Definitely better than the mud-jobs of the first MageKnight figures, and Star Wars Duel miniatures -- but not much. Of the 10+ miniatures I looked at, only two reached MageKnight quality: An orc, and a skeleton wolf. (Well, that's what the figure's base said. Coinsidering its size, I'd put it more as a skeleton wardog.) Despite being Chainmail sculpts, the rest looked like those figurines you'd find on your kid's birthday cake. For those who played Star Wars Duel, my **guess** is that the miniatures were produced and painted by the same company. Cross your fingers that the figures will improve.</p><p></p><p>The cardboard dungeon terrain was the best part. My problem with most other cardboard dungeons is that I have to cut them out, and store a larger number of odd-sized pieces. The D&D terrain comes in modular rectangles, of similar size, larger than an index card. The seem easy to handle and organize. If the FLGS sells them separately, I'm buying them!</p><p></p><p>Stat cards are between the size of a small and large post-it pad. One size has D&D rpg stats, the other has D&D minis stats. I only skimmed through the fast play rules, but it looks like a d20+skill roll. The rules have a interestinng mechanics where Command units add bonuses to miniatures. </p><p></p><p>The package also comes with a blank grid map. On the reverse of the map are cut-out spell templates. I never did like paper templates, myself. </p><p></p><p>My two bits: Keep telling the MageKnight player to bring his figs to the D&D game. </p><p></p><p></p><p>Cedric. </p><p>aka. Washu! ^O^</p></blockquote><p></p>
[QUOTE="ced1106, post: 1123635, member: 7551"] (Also posted on RPG.net.) Went to the FLGS today and checked out the miniatures for the D&D game. For $20, the D&D miniatures set comes with 16 miniatures (1 rare, 5 uncommon, 10 common), cardboard dungeon terrain, miniature stat cards, rulebook, and a d20. Contrary to the advertisement paintjobs, the productiong miniatures look terrible. They're small and have iffy paint jobs. Definitely better than the mud-jobs of the first MageKnight figures, and Star Wars Duel miniatures -- but not much. Of the 10+ miniatures I looked at, only two reached MageKnight quality: An orc, and a skeleton wolf. (Well, that's what the figure's base said. Coinsidering its size, I'd put it more as a skeleton wardog.) Despite being Chainmail sculpts, the rest looked like those figurines you'd find on your kid's birthday cake. For those who played Star Wars Duel, my **guess** is that the miniatures were produced and painted by the same company. Cross your fingers that the figures will improve. The cardboard dungeon terrain was the best part. My problem with most other cardboard dungeons is that I have to cut them out, and store a larger number of odd-sized pieces. The D&D terrain comes in modular rectangles, of similar size, larger than an index card. The seem easy to handle and organize. If the FLGS sells them separately, I'm buying them! Stat cards are between the size of a small and large post-it pad. One size has D&D rpg stats, the other has D&D minis stats. I only skimmed through the fast play rules, but it looks like a d20+skill roll. The rules have a interestinng mechanics where Command units add bonuses to miniatures. The package also comes with a blank grid map. On the reverse of the map are cut-out spell templates. I never did like paper templates, myself. My two bits: Keep telling the MageKnight player to bring his figs to the D&D game. Cedric. aka. Washu! ^O^ [/QUOTE]
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