Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
D&D Miniatures: First impressions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAuldGrump" data-source="post: 1125596" data-attributes="member: 6957"><p>Ummm, yes and no. An injection mold is machined out of metal to withstand a great deal more pressure than a rubber RTV mold undergoes. Machining an injection mold is a painstaking and laborius task, as a probe goes over every bit of a 3 times scale buildup of the model. One of the annoyances for making the mold is that there can be no 'overhang', or indentations along the sides of the model, as this will prevent the model from being removed from the mold, a problem pliable RTV rubber molds do not share. Early injection molds were 'flats', which is to say the two halves of the mold met in a flat surface. (This is why the early GW pastics looked so 2 dimensional.) The current technique follows along an edge of the pices, allowing a more three dimensional casting, at the cost of a more complicated mold. Companies with greater resources, such as Revel, can afford yet more complex molds, which allows the use of sliding panels to create overhangs, yet allow the model to be removed from the mold.</p><p></p><p>However, the cost of the plastic itself is much, much, much lower than the pewter used in metallic figure. (Literally pennies per frame.) </p><p></p><p>So, if you were only making one kit, the model would go for several thousand dollars. On the other hand if you are making a few millions of the suckers you can average the cost over each frame, bringing the price down over a long run.</p><p></p><p>So, in the case of Games Workshop the human sized figures, which each player will buy many of, pays for itself a lot faster than a tank, which a player will only need a very few of. Even at the rather small job lots that GW turns out the human sized figures are a bit overpriced, being about half again to double what a plastic component of the same size lot would be priced at by most companies.</p><p></p><p>I am not familiar with the soft plasic used in Mage Knight and the D&D ine of figures, but I believe they are cast at relatively low temperature and pressure, not requiring quite as expensive a mold. I also believe, though I have no absolute proof of this, that the models are the same size as the originals. Probably somwhere between the two in price.</p><p></p><p>Myself, I did not much like either the figures or the paintjobs that I saw as samples, and hate the random packaging. Though I will say WotC surprised me by listening to the complaints about the randomness, and is packaging some of the more common critters in sets. So we will see.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 1125596, member: 6957"] Ummm, yes and no. An injection mold is machined out of metal to withstand a great deal more pressure than a rubber RTV mold undergoes. Machining an injection mold is a painstaking and laborius task, as a probe goes over every bit of a 3 times scale buildup of the model. One of the annoyances for making the mold is that there can be no 'overhang', or indentations along the sides of the model, as this will prevent the model from being removed from the mold, a problem pliable RTV rubber molds do not share. Early injection molds were 'flats', which is to say the two halves of the mold met in a flat surface. (This is why the early GW pastics looked so 2 dimensional.) The current technique follows along an edge of the pices, allowing a more three dimensional casting, at the cost of a more complicated mold. Companies with greater resources, such as Revel, can afford yet more complex molds, which allows the use of sliding panels to create overhangs, yet allow the model to be removed from the mold. However, the cost of the plastic itself is much, much, much lower than the pewter used in metallic figure. (Literally pennies per frame.) So, if you were only making one kit, the model would go for several thousand dollars. On the other hand if you are making a few millions of the suckers you can average the cost over each frame, bringing the price down over a long run. So, in the case of Games Workshop the human sized figures, which each player will buy many of, pays for itself a lot faster than a tank, which a player will only need a very few of. Even at the rather small job lots that GW turns out the human sized figures are a bit overpriced, being about half again to double what a plastic component of the same size lot would be priced at by most companies. I am not familiar with the soft plasic used in Mage Knight and the D&D ine of figures, but I believe they are cast at relatively low temperature and pressure, not requiring quite as expensive a mold. I also believe, though I have no absolute proof of this, that the models are the same size as the originals. Probably somwhere between the two in price. Myself, I did not much like either the figures or the paintjobs that I saw as samples, and hate the random packaging. Though I will say WotC surprised me by listening to the complaints about the randomness, and is packaging some of the more common critters in sets. So we will see. The Auld Grump [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D Miniatures: First impressions
Top