D&D Miniatures - looking for stats

MerricB

Eternal Optimist
Supporter
G'day people!

I know there are several people out there who have promo boxes of the miniatures, or miniatures they won at GenCon.

Mike Donais has indicated in this thread that we can post the stats of the miniatures.

So, if you've got any of the figures, could you please post the stats here?

I'm collecting the stats on my D&D Miniatures information page - the link to the stats collected so far is this one: Stats.

So far, I've got the stats for the Human Blackguard, Vadania, Tordek, Lizardfolk, Orc Archer and Orc Ranger.

Incidentally, Mike Donais also indicated that Entry Packs and Booster Packs should have no duplicate figures in them (excepting machine or human error).

Cheers!
 

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Figured I'd bump this one more time.

I've updated my site with some new information.

Apparently the newest issue of Inquest (#102) has pictures of all the miniatures in Harbinger (the initial release) as well as factions, collector numbers and point costs.

I'd appreciate any information you might have that isn't on my site - links to previews, reviews and the like would be good. ;)

Cheers!
 

I figured there would be more replies to this thread. I mean c'mon... MerricB and myself can't be the only people who think the D&D Miniatures game sounds fun, right?
 

i saw the starter kit thing for 20 bucks at my FLCS. I was gonna get it, but i already had a ton of stuff waiting to be bought (new kodt, and an anime i special ordered). maybe tomorrow =)
 


I won Nebin at Gencon, so I can post him.

Nebin, Gnome Illusionist
Minis stat block:
18pts
Lvl: 4
Spd: 4
AC: 15
HP: 20
Melee Attack: +2 (5)
Ranged Attack: -----
Type: Small Humanoid (Gnome)
Special Abilities: Unique
Spells:
1st- color spray(x2) (cone; Stun, DC 13), magic weapon (touch; attack +1, ignore DR); 2nd- blur(x2) (touch; target creature gains conceal 6), Melf's Acid Arrow (sight; 10 acid damage, ignore Spell Resistance)

D&D stat block:
Al: CG
Ill 4
HD: 4(22hp)
Init: +2
AC: 15 (T13, FF 13)
SPD: 20ft.
ATK: Club +2 melee (1d4-1)
SQ: Gnome traits, spells
Saves: Fort: +3, Ref +3, Will +5
Abilities: Str 8, Dex 14, Con 15, Int 16, Wis 17, Cha 8

Skills: Concentration +9, Craft (alchemy) +12, Hide +7, Knowledge(arcana) +10, Listen +5, Spot +2, Spellcraft +12

Feats: Scribe Scroll, Spell Focus (illusion), Toughness

Spells: (4/5/4; save DC 13 + spell level): 0- detect magic, ghost sound*, light, read magic; 1st- color spray*(2), disguise self, magic weapon, Tenser's floating disk; 2nd- blur(2), Melf's Acid Arrow, misdirection*
*Illusion spell DC +3

POSS: Club, Bracers of armor +1, amulet of natural armor +1, 2 potions of cure light wounds, wand of magic missile, spellbook, spell component pouch

CR: 4


Thaumaturge.
 

N.B. This comment is intended to be 100% sarcasm free.

I'm interested to know how many folks here really ARE interested in the game.

So far the buzz at my FLGS is "Oh, WotC is doing a stripped-down MageKnight" and similar sentiments, very poor reponse level, almost no interest.

I know that I personally have little interest, but I sincerely am interested to know where others stand on the topic. This is not meant as a slam or a backhand attempt to knock the project down, but more on the level of an impromptu survey.

As I have said before, for those of you getting into the game, I hope you have a great time with it.
 

talinthas said:
i saw the starter kit thing for 20 bucks at my FLCS. I was gonna get it, but i already had a ton of stuff waiting to be bought (new kodt, and an anime i special ordered). maybe tomorrow =)

Woah! It's out! Man, I wish my FLGS was still open. All the online shops are still saying it's not released yet.
 

Nebbin's 4th-level? Whoa. He's got pretty high stats, too.

Anyway, I'm personally looking forward to it. Especially the D&D Miniatures Handbook, which'll introduce new Core Classes and have the mass combat rules. My opinion of the minis themselves vary, but for $1.25 each, I'm looking forward to getting them.
 


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