D&D Modules and Campaigns

Balfore

Explorer
Yeah... but the whole "toy come to a room, and there are 10 orcs eating in the cafeteria"... then having to turn to the monster manual...
There's a chance you can moss a monster while prepping.
If there was a list at the beginning of each section, with a synopsis, it makes for really fast prep work on the monsters.
Even trying to find the named NPCs is a hassle...
Just an observation :)

Sent from my SM-N910V using Tapatalk
 

log in or register to remove this ad

CHEMISTSDP

Villager
Personally, beyond needed monsters and named NPC's (both great suggestions) here are a few other things I wish they did more consistently in adventures:

1. I miss having the old-school jackets with the maps printed on the inside or a book of maps that is separate from maps being printed on the inside of the module where you have to constantly flip back and forth (unless you print out the maps). I also realize this is kinda a trade-off to having hard-bound adventures also. Thankfully there third parties that are doing that for current 5E adventures.

2. I prefer to have shorter, more focused descriptions of a location that helps the theater of the mind type of play. Too often these current descriptions have too much dialogue and not enough focus on the environment. If the DM knows the motifs of the NPC's in a room, they should be able to fabricate the proper dialogue.

3. A format where each page is a single room with stat blocks better organized. For all of the faults of 4E I really liked some of the formatting they presented in their adventures. If you go back to some of the 1E modules, it is amazing how much stuff they cram on a single page.

4. I like having useful art in modules. A simple picture can go a long way in firing up the imagination of players and creating excitement at a table. Some of the older modules (like the old S-Series) included some great art that really enhanced play. The artwork found throughout the new 5E adventures is mostly top-knotch, but it is not as functional to use in-game.

5. More Module Support - I really like how these 5E adventures have included support (like 3rd party DM screens, props, miniatures...) but I wish there was even more. What if they had a downloadable PDF workbook that had a stat blocks with individual HP lines (similar to what Balfore was suggesting) that you could readily take notes and scribble in? Having these "battlesheets" if you will would make DMing much easier. Then you could concentrate in putting all kinds of other useful source book-like information and scenarios in the actual hardcover and not have to worry about space being taken up for stat blocks.

Anyway, just a couple of suggestions.
 

Balfore

Explorer
Personally, beyond needed monsters and named NPC's (both great suggestions) here are a few other things I wish they did more consistently in adventures:

1. I miss having the old-school jackets with the maps printed on the inside or a book of maps that is separate from maps being printed on the inside of the module where you have to constantly flip back and forth (unless you print out the maps). I also realize this is kinda a trade-off to having hard-bound adventures also. Thankfully there third parties that are doing that for current 5E adventures.

2. I prefer to have shorter, more focused descriptions of a location that helps the theater of the mind type of play. Too often these current descriptions have too much dialogue and not enough focus on the environment. If the DM knows the motifs of the NPC's in a room, they should be able to fabricate the proper dialogue.

3. A format where each page is a single room with stat blocks better organized. For all of the faults of 4E I really liked some of the formatting they presented in their adventures. If you go back to some of the 1E modules, it is amazing how much stuff they cram on a single page.

4. I like having useful art in modules. A simple picture can go a long way in firing up the imagination of players and creating excitement at a table. Some of the older modules (like the old S-Series) included some great art that really enhanced play. The artwork found throughout the new 5E adventures is mostly top-knotch, but it is not as functional to use in-game.

5. More Module Support - I really like how these 5E adventures have included support (like 3rd party DM screens, props, miniatures...) but I wish there was even more. What if they had a downloadable PDF workbook that had a stat blocks with individual HP lines (similar to what Balfore was suggesting) that you could readily take notes and scribble in? Having these "battlesheets" if you will would make DMing much easier. Then you could concentrate in putting all kinds of other useful source book-like information and scenarios in the actual hardcover and not have to worry about space being taken up for stat blocks.

Anyway, just a couple of suggestions.
Yeah, I agree.
Some of the descriptions require a dictionary because they use obscure words that the commonfolk never use in every day conversations...PotA is full of them.

I make my own 'workbook' in Word, and use 2 columns with numbered lines at the bottom to do math.

2c3bd16597a2176439ea1320ed14b11f.jpg


Sent from my SM-N910V using Tapatalk
 

Remove ads

Top