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D&D Movie Hit or Flop?
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<blockquote data-quote="M_Natas" data-source="post: 8990146" data-attributes="member: 7025918"><p>That is true. I read the prequel Novel and was like: will the daughter even be in the movie? Why isn't she mentioned in the trailers at all? Both prequel novels really pull at your heartstrings and Road to Neverwinter is the best D&D Novel I've read so far and that is what you should focus on. The heart of the story. The Advertisement made the Movie to be a Knock Off Guardians of the Galaxy.</p><p></p><p>I think that's why it is not getting traction with casual movie goers. They have enough of soulless Superhero studio movies.</p><p></p><p>They have also no emotional investment in D&D in comparison to something like Mario. I think what we see right now are the box office numbers you get, when you only activate the fan base.</p><p>It will end up with something like 200 million globally. Which is not a lot. And that is a problem.</p><p></p><p>If you compare it Star Trek 09 - a very bad Star Trek Movie (but a good SciFi Adventure) - that Movie connected with the casual movie goers. But that was also 2009 - where Brand recognition and having fun Space adventures was enough as a selling point. Today the market is saturated with fun supernatural adventure movies, mostly made by Disney.</p><p></p><p>And D&D didn't do anything in its marketing to make it stand out of the crowd. Also - while I think HAT is the perfect D&D Movie encapsulating the feel of a small campaign, that is not a selling point for casual viewers.</p><p></p><p>DD:HaT also has way less heart then the prequel novel. The Fun is romped up to a 100, but the heart of the story of Road to Neverwinter was the found family. Both Holga and Edgin were rock bottom and then found each other to care for Kira. That heartfelt moments were barley scratched in DD:HaT.</p><p></p><p>So - what are the lessons we could learn for a future D&D Cinematic universe?</p><p></p><p>First of all:</p><p>Don't try to be the Offbrand MCU. Don't do what DC did by trying to Kickstart a Cinematic Universe with 200 million dollar movies.</p><p></p><p>You need to take a Lesson from John Wick or other franchises that grew without or with low brand recognition.</p><p></p><p>You start with lower budget Movies that are good.</p><p></p><p>So in hindsight, what should have been done?</p><p></p><p>First: They should have made Road to Neverwinter with a 50 Million budget. The story of Edgin as a Widower, a Father out of his element, trying to raise a daughter with the help of this other outcast, Holga the Barbarian, who became Thieves to support themselves. That is a story with heart. That also would make 200 million but it would be a success. Because you get to now the characters and get to love them. In DD:HaT they are just there. They give us just enough backstory to be invested, but they barley make us care.</p><p></p><p>Second they should have made a Movie or a limited Series about Doric going to Druid School, like in Druid's Call but actually make the Druid School Part good. Its like Harry Potter for Druids!</p><p>You can do that on a 50 million Budget, too and it is geared towards a younger audience. That could even surpass 200 Million at the Box Office.</p><p></p><p>Then you make a movie or Series about a struggeling Simon (or just introduce him in Road to Neverwinter).</p><p></p><p>And then you do a limited Series on how Forge took controll over Neverwinter. A political thriller Series with Intrigue ... made like Bridgerton but in a Fantasy World.</p><p></p><p>Now we have 3-4 lower Budget Projects, that have heart. That makes us interested in the Characters, that makes us really care about the characters.</p><p>Like John Wick 1 did with a 20 Million Budget, like the MCU did with the early Marvel Movies like Iron Man, Thor and Captain America.</p><p></p><p>With the Technology of The Mandalarian it is super cheap to make Fantasy Movies today.</p><p>So, now that we have our 3 Start Projects:</p><ul> <li data-xf-list-type="ul">Road to Neverwinter to introduce Edgin, Holga and Kira (and a little bit of Simon(</li> <li data-xf-list-type="ul">the Druid's Call to introduce Kira and a magical School</li> <li data-xf-list-type="ul">and Games of Neverwinter to show Forge in his whole glory</li> <li data-xf-list-type="ul">and maybe a Simon Origin Story</li> </ul><p></p><p>We have now three good lower budget projects that work as perfect advertisement for when the whole thing cumulates into the Crossover Blockbuster Honor among Thieves. Now they don't have to shoehorn in the whole backstory in Flashbacks. Now we already care about the Charcters going into the movie and we also had 3 Projects before to iron out all the kinks.</p><p></p><p>So - that is building a D&D Cinematic universe with hindsight and bynjust taking what is already there.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 8990146, member: 7025918"] That is true. I read the prequel Novel and was like: will the daughter even be in the movie? Why isn't she mentioned in the trailers at all? Both prequel novels really pull at your heartstrings and Road to Neverwinter is the best D&D Novel I've read so far and that is what you should focus on. The heart of the story. The Advertisement made the Movie to be a Knock Off Guardians of the Galaxy. I think that's why it is not getting traction with casual movie goers. They have enough of soulless Superhero studio movies. They have also no emotional investment in D&D in comparison to something like Mario. I think what we see right now are the box office numbers you get, when you only activate the fan base. It will end up with something like 200 million globally. Which is not a lot. And that is a problem. If you compare it Star Trek 09 - a very bad Star Trek Movie (but a good SciFi Adventure) - that Movie connected with the casual movie goers. But that was also 2009 - where Brand recognition and having fun Space adventures was enough as a selling point. Today the market is saturated with fun supernatural adventure movies, mostly made by Disney. And D&D didn't do anything in its marketing to make it stand out of the crowd. Also - while I think HAT is the perfect D&D Movie encapsulating the feel of a small campaign, that is not a selling point for casual viewers. DD:HaT also has way less heart then the prequel novel. The Fun is romped up to a 100, but the heart of the story of Road to Neverwinter was the found family. Both Holga and Edgin were rock bottom and then found each other to care for Kira. That heartfelt moments were barley scratched in DD:HaT. So - what are the lessons we could learn for a future D&D Cinematic universe? First of all: Don't try to be the Offbrand MCU. Don't do what DC did by trying to Kickstart a Cinematic Universe with 200 million dollar movies. You need to take a Lesson from John Wick or other franchises that grew without or with low brand recognition. You start with lower budget Movies that are good. So in hindsight, what should have been done? First: They should have made Road to Neverwinter with a 50 Million budget. The story of Edgin as a Widower, a Father out of his element, trying to raise a daughter with the help of this other outcast, Holga the Barbarian, who became Thieves to support themselves. That is a story with heart. That also would make 200 million but it would be a success. Because you get to now the characters and get to love them. In DD:HaT they are just there. They give us just enough backstory to be invested, but they barley make us care. Second they should have made a Movie or a limited Series about Doric going to Druid School, like in Druid's Call but actually make the Druid School Part good. Its like Harry Potter for Druids! You can do that on a 50 million Budget, too and it is geared towards a younger audience. That could even surpass 200 Million at the Box Office. Then you make a movie or Series about a struggeling Simon (or just introduce him in Road to Neverwinter). And then you do a limited Series on how Forge took controll over Neverwinter. A political thriller Series with Intrigue ... made like Bridgerton but in a Fantasy World. Now we have 3-4 lower Budget Projects, that have heart. That makes us interested in the Characters, that makes us really care about the characters. Like John Wick 1 did with a 20 Million Budget, like the MCU did with the early Marvel Movies like Iron Man, Thor and Captain America. With the Technology of The Mandalarian it is super cheap to make Fantasy Movies today. So, now that we have our 3 Start Projects: [LIST] [*]Road to Neverwinter to introduce Edgin, Holga and Kira (and a little bit of Simon( [*]the Druid's Call to introduce Kira and a magical School [*]and Games of Neverwinter to show Forge in his whole glory [*]and maybe a Simon Origin Story [/LIST] We have now three good lower budget projects that work as perfect advertisement for when the whole thing cumulates into the Crossover Blockbuster Honor among Thieves. Now they don't have to shoehorn in the whole backstory in Flashbacks. Now we already care about the Charcters going into the movie and we also had 3 Projects before to iron out all the kinks. So - that is building a D&D Cinematic universe with hindsight and bynjust taking what is already there. [/QUOTE]
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