Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Movie Hit or Flop?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 8995596" data-attributes="member: 2525"><p>That is not what it means in common parlance since the pandemic. If it did, almost no movies would have been made since the pandemic. Streaming is a huge component now of their overall sales.</p><p></p><p>But you know this. We've discussed this, you argued you didn't know what the streaming numbers would be so somehow that meant they don't count because you didn't have access to that data. And yet here we are again, you pretending ticket sale box office is the only thing that counts.</p><p></p><p>Tell me Zard, was Glass Onion a hit or a flop? It made $13M total worldwide in box office ticket sales, and had a $40M budget and more for marketing. Netflix also spent $465 million for the rights to produce two <em>Knives Out</em> sequels (so you can say that's $232.5M), in addition to that $40M production budget and the marketing budget. Hit or flop?</p><p></p><p>The answer is HIT. It was a HUGE hit.</p><p></p><p>There is a Hollywood Writers Strike that was just voted on over this very issue (in addition to other issues). How to formulate contracts for writers in this new era where streaming is making up a majority of movie profits but contracts for writers are still stuck on box office ticket sales and how that cheats the writers from their fair share of the profits. EVERYONE in Hollywood acknowledges this is a real issue and needs to be worked out and the dispute is only on what percentage to give people, and how to calculate that profit, not whether streaming really is a huge part of the profits now. Everyone agrees it is a huge part of the profits now.</p><p></p><p>It is difficult to calculate the profits from streaming. Most are debating how to calculate the number of newly acquired streaming customers that can be attributed to that film streaming, and the number of retained streaming customers who would have otherwise left earlier that can be attributed to that film streaming, and then apply a portion of the customer lifetime subscription value to those numbers. Yes, this is hard to do even if you have access to all relevant data. No, you do not and will never have sufficient access to that data for you as an amateur on the outside to make a correct assessment.</p><p></p><p>Here is an example of one of the models being discussed. These are made-up numbers from a discussion of a movie which was released to streaming directly, and in this example the movie is a loss and they're calculating what the loss looks like:</p><p></p><p><img src="https://i2.wp.com/entertainmentstrategyguy.com/wp-content/uploads/2019/11/image-12-final-model.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Here is another model being discussed:</p><p></p><p><img src="https://i0.wp.com/entertainmentstrategyguy.com/wp-content/uploads/2019/11/image-10-subs-clv.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Of course, we don't have access to much of this data. We might get steaming viewership numbers (or might not) but we won't get the sub and library value multiples data, nor the customer acquisition, retention, or lifetime value data. We'll always need to use inadequate data and the best indications we get from experts who do have access to that data, probably for a long time as amateurs on the outside.</p><p></p><p>That last part is what I have been doing by the way, and what a lot of others in this thread who disagree with you are doing: making our best assessments based on the inadequate data we have about what the people who do have access to the data think about whether this movie was a hit or flop. They seem to think it was a hit, so far. There is reason to mistrust their assessments, but given it's the only assessments we have from people with access to the real data, that's unfortunately what we need to work with these days. And yeah, if a sequel is greenlit, that will be a darn good indication the studio viewed it as a hit. Which, by the way, is the only thing that really matters with this topic. There is no purpose to the "hit or flop" designation other than what the studio thinks about their own film's success or failure.</p><p> </p><p>Your formula is outdated. It's universally acknowledged in the industry you're discussing as being outdated. And it stinks that we don't have data for the new formulas being used but that's not a good excuse to pretend the old formula still works when we know it does not.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8995596, member: 2525"] That is not what it means in common parlance since the pandemic. If it did, almost no movies would have been made since the pandemic. Streaming is a huge component now of their overall sales. But you know this. We've discussed this, you argued you didn't know what the streaming numbers would be so somehow that meant they don't count because you didn't have access to that data. And yet here we are again, you pretending ticket sale box office is the only thing that counts. Tell me Zard, was Glass Onion a hit or a flop? It made $13M total worldwide in box office ticket sales, and had a $40M budget and more for marketing. Netflix also spent $465 million for the rights to produce two [I]Knives Out[/I] sequels (so you can say that's $232.5M), in addition to that $40M production budget and the marketing budget. Hit or flop? The answer is HIT. It was a HUGE hit. There is a Hollywood Writers Strike that was just voted on over this very issue (in addition to other issues). How to formulate contracts for writers in this new era where streaming is making up a majority of movie profits but contracts for writers are still stuck on box office ticket sales and how that cheats the writers from their fair share of the profits. EVERYONE in Hollywood acknowledges this is a real issue and needs to be worked out and the dispute is only on what percentage to give people, and how to calculate that profit, not whether streaming really is a huge part of the profits now. Everyone agrees it is a huge part of the profits now. It is difficult to calculate the profits from streaming. Most are debating how to calculate the number of newly acquired streaming customers that can be attributed to that film streaming, and the number of retained streaming customers who would have otherwise left earlier that can be attributed to that film streaming, and then apply a portion of the customer lifetime subscription value to those numbers. Yes, this is hard to do even if you have access to all relevant data. No, you do not and will never have sufficient access to that data for you as an amateur on the outside to make a correct assessment. Here is an example of one of the models being discussed. These are made-up numbers from a discussion of a movie which was released to streaming directly, and in this example the movie is a loss and they're calculating what the loss looks like: [IMG]https://i2.wp.com/entertainmentstrategyguy.com/wp-content/uploads/2019/11/image-12-final-model.png[/IMG] Here is another model being discussed: [IMG]https://i0.wp.com/entertainmentstrategyguy.com/wp-content/uploads/2019/11/image-10-subs-clv.png[/IMG] Of course, we don't have access to much of this data. We might get steaming viewership numbers (or might not) but we won't get the sub and library value multiples data, nor the customer acquisition, retention, or lifetime value data. We'll always need to use inadequate data and the best indications we get from experts who do have access to that data, probably for a long time as amateurs on the outside. That last part is what I have been doing by the way, and what a lot of others in this thread who disagree with you are doing: making our best assessments based on the inadequate data we have about what the people who do have access to the data think about whether this movie was a hit or flop. They seem to think it was a hit, so far. There is reason to mistrust their assessments, but given it's the only assessments we have from people with access to the real data, that's unfortunately what we need to work with these days. And yeah, if a sequel is greenlit, that will be a darn good indication the studio viewed it as a hit. Which, by the way, is the only thing that really matters with this topic. There is no purpose to the "hit or flop" designation other than what the studio thinks about their own film's success or failure. Your formula is outdated. It's universally acknowledged in the industry you're discussing as being outdated. And it stinks that we don't have data for the new formulas being used but that's not a good excuse to pretend the old formula still works when we know it does not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Movie Hit or Flop?
Top