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D&D Movie Hit or Flop?
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<blockquote data-quote="Benjamin Olson" data-source="post: 9044133" data-attributes="member: 6988941"><p>The why she was hanging out with Hugh Grant is that she utterly lacked the people skills to put up with running the city, as demonstrated in the scene where she has to explain the arcane seal on the vault, and was awkward and off-putting.</p><p></p><p>The part of the plan that didn't really make sense was why they needed the games to happen to get so many people in the arena, and why she needed to be in charge of the town to do it. I feel like maybe there was a draft where the town guard locked the people in or something, or her power over Neverwinter was otherwise useful, but as is she could have just gone to any large event as a civilian and done her horn smoke thing. </p><p></p><p>On a related matter while I think the treasure dropping from the balloon was a great plot point, a very "D&D group solution" idea, and generally tied together several loose elements in a satisfying way, nevertheless the particular staging with it distracting from the evil red death smoke people were already being horrified by made little actual sense. If they could just leave to run after gold then presumably they could just flee the spell on their own. Definitely a weak point/ sort-of plot hole. Personally I forgive it for the same reason I forgave Simon knowing exactly where to find Doric and Doric knowing exactly where to find Xenk: it kept the movie moving at brisk and enjoyable pace where I didn't really care about the little illogics.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 9044133, member: 6988941"] The why she was hanging out with Hugh Grant is that she utterly lacked the people skills to put up with running the city, as demonstrated in the scene where she has to explain the arcane seal on the vault, and was awkward and off-putting. The part of the plan that didn't really make sense was why they needed the games to happen to get so many people in the arena, and why she needed to be in charge of the town to do it. I feel like maybe there was a draft where the town guard locked the people in or something, or her power over Neverwinter was otherwise useful, but as is she could have just gone to any large event as a civilian and done her horn smoke thing. On a related matter while I think the treasure dropping from the balloon was a great plot point, a very "D&D group solution" idea, and generally tied together several loose elements in a satisfying way, nevertheless the particular staging with it distracting from the evil red death smoke people were already being horrified by made little actual sense. If they could just leave to run after gold then presumably they could just flee the spell on their own. Definitely a weak point/ sort-of plot hole. Personally I forgive it for the same reason I forgave Simon knowing exactly where to find Doric and Doric knowing exactly where to find Xenk: it kept the movie moving at brisk and enjoyable pace where I didn't really care about the little illogics. [/QUOTE]
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