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D&D Movie Hit or Flop?
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<blockquote data-quote="mamba" data-source="post: 9092103" data-attributes="member: 7034611"><p>"Digital and licensed gaming revenue increase of 33%, bolstered by the addition of D&D Beyond and growth in Magic: The Gathering Arena."</p><p></p><p>"Franchise Performance: Second quarter growth in TRANSFORMERS(+83%), DUNGEONS & DRAGONS (+74%), and PEPPA PIG (+15%)"</p><p></p><p>It also sounds like the jump is not so much natural growth as them buying DDB (not that this matters here, just for context). That could work too... the question is how much of Digital is D&D and how much is D&D overall. D&D overall grew 74%, digital grew 33%, MtG probably less, the DDB purchase is probably more, for an average of 33%.</p><p></p><p>As usual the report does not really help answering any of that, it is like they want to release as little info as they can get away with...</p><p></p><p>I doubt Digital is more than 50% of D&D, so you still need to account for the franchise jump somewhere, even if you say Digital kept track with the overall 74% increase due to the difference in sized between D&D and MtG and how they contributed to a joint 33%.</p><p></p><p>So the movie still helped, but the increase on the franchise side is then probably less than the loss on the movie side. On the other hand there are more quarters where they can close that gap.</p></blockquote><p></p>
[QUOTE="mamba, post: 9092103, member: 7034611"] "Digital and licensed gaming revenue increase of 33%, bolstered by the addition of D&D Beyond and growth in Magic: The Gathering Arena." "Franchise Performance: Second quarter growth in TRANSFORMERS(+83%), DUNGEONS & DRAGONS (+74%), and PEPPA PIG (+15%)" It also sounds like the jump is not so much natural growth as them buying DDB (not that this matters here, just for context). That could work too... the question is how much of Digital is D&D and how much is D&D overall. D&D overall grew 74%, digital grew 33%, MtG probably less, the DDB purchase is probably more, for an average of 33%. As usual the report does not really help answering any of that, it is like they want to release as little info as they can get away with... I doubt Digital is more than 50% of D&D, so you still need to account for the franchise jump somewhere, even if you say Digital kept track with the overall 74% increase due to the difference in sized between D&D and MtG and how they contributed to a joint 33%. So the movie still helped, but the increase on the franchise side is then probably less than the loss on the movie side. On the other hand there are more quarters where they can close that gap. [/QUOTE]
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