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D&D Movie Moves Forward With Deal With Former Marvel Exec Jeremy Latcham
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7985542" data-attributes="member: 6802378"><p>I see there is a serious conflict with media production based in famous franchises, the right balance between the change and the orthodoxy, because public wants news things, but not too changed. Then the continuity is relatively frozen, because a lot of things happens, but characters don't growing up too much. The children of the characters are good example of <a href="https://en.wikipedia.org/wiki/Floating_timeline" target="_blank">floating timelines</a>. </p><p></p><p>D&D is more literature than comic, and this has allowed new stories with children of a previous generation of heroes, for example Dragonlance. </p><p></p><p>* A blockbuster isn't only FXs, but a good script, give good vibes to the public, and a right rynthm of action. </p><p></p><p>* Hasbro could agree a partnership with Humblewood to produce a cartoon (and toys) for children. Of course some spells should be altered to allow no-lethal magic (hold person, grease, sleep, spiderweb).</p><p></p><p>* The secret of a good D&D movie is to produce a title enough good even for people who knew noghint about D&D. Conan the barbarian is a classic, and the the public didn't need anything about Hirboria age, but a IPs isn't enough. Remember the version with Arnold Swcharzenegger and the one with Jason Momoa (yes, Aquaman, but without beard). A famous franchise isn't enough as hook. Do you remember the box ofice by Playmobil: the movie?</p><p></p><p>* Even a franchise can be a blockbuster in the first movie, but the sequel isn't so good, for example Transformers or Ninja Turtles.</p><p></p><p>* The reaction by the public could alter the plans for the next phase, for example about Ravenloft. This is relatively easier to produce an action-live movie for people who like horror, but without knownledge about Ravenloft. Dragonlance is a true challenge for the producers, and you know the cartoon didn't work. Maybe the story was too long for a movie.</p><p></p><p>* If the movie has enough success, other studios may try to create their own epic fantasy movies, and this would be good for D&D, like an indirect promotion.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7985542, member: 6802378"] I see there is a serious conflict with media production based in famous franchises, the right balance between the change and the orthodoxy, because public wants news things, but not too changed. Then the continuity is relatively frozen, because a lot of things happens, but characters don't growing up too much. The children of the characters are good example of [URL='https://en.wikipedia.org/wiki/Floating_timeline']floating timelines[/URL]. D&D is more literature than comic, and this has allowed new stories with children of a previous generation of heroes, for example Dragonlance. * A blockbuster isn't only FXs, but a good script, give good vibes to the public, and a right rynthm of action. * Hasbro could agree a partnership with Humblewood to produce a cartoon (and toys) for children. Of course some spells should be altered to allow no-lethal magic (hold person, grease, sleep, spiderweb). * The secret of a good D&D movie is to produce a title enough good even for people who knew noghint about D&D. Conan the barbarian is a classic, and the the public didn't need anything about Hirboria age, but a IPs isn't enough. Remember the version with Arnold Swcharzenegger and the one with Jason Momoa (yes, Aquaman, but without beard). A famous franchise isn't enough as hook. Do you remember the box ofice by Playmobil: the movie? * Even a franchise can be a blockbuster in the first movie, but the sequel isn't so good, for example Transformers or Ninja Turtles. * The reaction by the public could alter the plans for the next phase, for example about Ravenloft. This is relatively easier to produce an action-live movie for people who like horror, but without knownledge about Ravenloft. Dragonlance is a true challenge for the producers, and you know the cartoon didn't work. Maybe the story was too long for a movie. * If the movie has enough success, other studios may try to create their own epic fantasy movies, and this would be good for D&D, like an indirect promotion. [/QUOTE]
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