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D&D Movie Moves Forward With Deal With Former Marvel Exec Jeremy Latcham
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<blockquote data-quote="Chaosmancer" data-source="post: 7985661" data-attributes="member: 6801228"><p>The Gamer's Dorkness Rising did a good job of mixing those two elements I thought, and the Lego movie is incredible. </p><p></p><p>The issue with a movie like that is that you have to do one of two things.</p><p></p><p>Either, you go the route of the Lego Movie and hint heavily that the two different worlds aren't 100% connected (the MC of the movie and the little boy are not the same character, even as they follow similar arcs). To do this would kind of ruin the experience of DnD, because it would show the characters as being seperated from the players, which isn't true. </p><p></p><p>Or, you go the route of 100% connection, where the Character's are just the sock puppets of the Players of the game, which leads us to the other part. I haven't seen it, but I think the movie "Welcome to Marwen" took this approach. Which hints at my next point.</p><p></p><p>Either way you go, you end up making the movie about something other than the action in the fantasy world. In the case of the Lego movie, the action in the Lego world isn't the main thematic point of the movie, it is the framing device for the story of a father and son reconnecting over these toys. Welcome to Marwen is about a person using their artistic world to deal with trauma. </p><p></p><p>You would have to do that if you went this route with the DnD movie, and you completely could. There is easily a movie about a DnD group who takes in a new member who is dealing with X and then the game helps them come to terms with it. But, I don't know if that is really the movie we want to relaunch the DnD movie franchise.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7985661, member: 6801228"] The Gamer's Dorkness Rising did a good job of mixing those two elements I thought, and the Lego movie is incredible. The issue with a movie like that is that you have to do one of two things. Either, you go the route of the Lego Movie and hint heavily that the two different worlds aren't 100% connected (the MC of the movie and the little boy are not the same character, even as they follow similar arcs). To do this would kind of ruin the experience of DnD, because it would show the characters as being seperated from the players, which isn't true. Or, you go the route of 100% connection, where the Character's are just the sock puppets of the Players of the game, which leads us to the other part. I haven't seen it, but I think the movie "Welcome to Marwen" took this approach. Which hints at my next point. Either way you go, you end up making the movie about something other than the action in the fantasy world. In the case of the Lego movie, the action in the Lego world isn't the main thematic point of the movie, it is the framing device for the story of a father and son reconnecting over these toys. Welcome to Marwen is about a person using their artistic world to deal with trauma. You would have to do that if you went this route with the DnD movie, and you completely could. There is easily a movie about a DnD group who takes in a new member who is dealing with X and then the game helps them come to terms with it. But, I don't know if that is really the movie we want to relaunch the DnD movie franchise. [/QUOTE]
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