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D&D Movie Moves Forward With Deal With Former Marvel Exec Jeremy Latcham
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<blockquote data-quote="Deset Gled" data-source="post: 7988581" data-attributes="member: 7808"><p>I'll go a step further and say that the tone, pacing, and everything else that people loved about GotG wouldn't have worked without the MCU.</p><p></p><p>GotG had a huge advantage of coming in to a world that was already built. No one questioned the tech level, the motivation of the big bad, or the need for the macguffin. The visual aesthetic, special effect style, and overall art was established. Even the tone of a bunch of heroes that make pithy buffy-esque comments at each other was set by the MCU. This is what freed up the screen time to allow GotG the freedom to focus on the pacing and tone that it had. Take away that backdrop, and the rest of the movie either doesn't work, or is incomprehensible to 90% of the audience.</p><p></p><p>The D+D movie won't have these benefits. Introducing the world and characters of D+D is a monumental task that GotG was allowed to mostly gloss over. D+D The Movie will have to explain how magic works, who Elminster is, or what the magic/tech level of the world is. And no matter how much or how little time they spend on it, we'll all nitpick it to death.</p><p></p><p>Movies like Jumanji: Welcome to the Jungle, Ready Player One, or Pixels are things that you could reasonably model a D+D movie after. Saying a D+D movie should be like GotG is like saying you should make a new comedy like Duck Soup or a disaster movie like Airport. They were great when they were released, but simply not something you can recreate in a vacuum.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 7988581, member: 7808"] I'll go a step further and say that the tone, pacing, and everything else that people loved about GotG wouldn't have worked without the MCU. GotG had a huge advantage of coming in to a world that was already built. No one questioned the tech level, the motivation of the big bad, or the need for the macguffin. The visual aesthetic, special effect style, and overall art was established. Even the tone of a bunch of heroes that make pithy buffy-esque comments at each other was set by the MCU. This is what freed up the screen time to allow GotG the freedom to focus on the pacing and tone that it had. Take away that backdrop, and the rest of the movie either doesn't work, or is incomprehensible to 90% of the audience. The D+D movie won't have these benefits. Introducing the world and characters of D+D is a monumental task that GotG was allowed to mostly gloss over. D+D The Movie will have to explain how magic works, who Elminster is, or what the magic/tech level of the world is. And no matter how much or how little time they spend on it, we'll all nitpick it to death. Movies like Jumanji: Welcome to the Jungle, Ready Player One, or Pixels are things that you could reasonably model a D+D movie after. Saying a D+D movie should be like GotG is like saying you should make a new comedy like Duck Soup or a disaster movie like Airport. They were great when they were released, but simply not something you can recreate in a vacuum. [/QUOTE]
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