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D&D Movie should follow the Deadpool model
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<blockquote data-quote="jgsugden" data-source="post: 8207097" data-attributes="member: 2629"><p>Look at Marvel. </p><p></p><p>For years we've seen studios afraid to be true to what made the comics great when they took them to the screen. They tried to twist what made the comics great into something movie audiences could enjoy. Then, Marvel said, "Nah, Brah, We're just making Iron Man." The took the essence of what made it great and preserved it. All the superhero movies that are true to the characters that are beloved have done well, while the ones that go tongue in cheek fail. </p><p></p><p>To make a great D&D movie, they need to be true to a great D&D story. There are hundreds of novels (some of them good), there are thousands of stories in the lore of the setting books, and there are infinite great epic stories from home games. </p><p></p><p>Find the essence of what made one of those stories great, be true to it and you can make a great movie.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8207097, member: 2629"] Look at Marvel. For years we've seen studios afraid to be true to what made the comics great when they took them to the screen. They tried to twist what made the comics great into something movie audiences could enjoy. Then, Marvel said, "Nah, Brah, We're just making Iron Man." The took the essence of what made it great and preserved it. All the superhero movies that are true to the characters that are beloved have done well, while the ones that go tongue in cheek fail. To make a great D&D movie, they need to be true to a great D&D story. There are hundreds of novels (some of them good), there are thousands of stories in the lore of the setting books, and there are infinite great epic stories from home games. Find the essence of what made one of those stories great, be true to it and you can make a great movie. [/QUOTE]
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D&D Movie should follow the Deadpool model
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