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D&D Movie should follow the Deadpool model
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<blockquote data-quote="Blue Orange" data-source="post: 8208139" data-attributes="member: 7025997"><p>Seriously, they've got a real tradeoff between special effects and audience focus here. Indeed, D&D's focus on flashy magic and bizarre monsters makes it even harder to film well than a low-magic fantasy like <em>Lord of the Rings</em> or <em>Conan the Barbarian</em>. If they want to make the dragons and fireballs look good, they need to make it back by selling the movie to more people, most of whom are probably not familiar with D&D. The game is a lot less niche than it was 20 years ago but tongue-in-cheek jokes about parties that meet in taverns and fire-breathing gazebos are going to fly over the heads of a general audience or even a fantasy/action movie audience.</p></blockquote><p></p>
[QUOTE="Blue Orange, post: 8208139, member: 7025997"] Seriously, they've got a real tradeoff between special effects and audience focus here. Indeed, D&D's focus on flashy magic and bizarre monsters makes it even harder to film well than a low-magic fantasy like [I]Lord of the Rings[/I] or [I]Conan the Barbarian[/I]. If they want to make the dragons and fireballs look good, they need to make it back by selling the movie to more people, most of whom are probably not familiar with D&D. The game is a lot less niche than it was 20 years ago but tongue-in-cheek jokes about parties that meet in taverns and fire-breathing gazebos are going to fly over the heads of a general audience or even a fantasy/action movie audience. [/QUOTE]
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