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D&D Multimedia Poll - What Else Should Wizards Do?
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<blockquote data-quote="Ruin Explorer" data-source="post: 6304962" data-attributes="member: 18"><p>Speaking as someone who was involved in looking at a very similar project (which I can't discuss the details of - it wasn't gaming but was otherwise conceptually similar), I have to agree that it would be a major project, but not one requiring a particularly large team unless you went crazy with the art/sound. Using an off-the-shelf engine particularly could save a great deal of time and effort (something WotC appeared NOT to be doing, rather suicidal-ly with 4E's VTT project - which of course was derailed by a rather horrible murder, not by inherent difficulty). So I think whilst it would be non-trivial, it would be more comparable to the better class of indie game or niche business software than a mainstream game (let alone a full-on AAA one).</p><p></p><p>Also, the market is pretty big - even I know a dozen people (easily) who would want to use a really good fully-integrated VTT-type gaming product - you'd need voice and preferably face as part of the deal (typing isn't good enough) - most of them who currently do not play TT RPGs at all, because they either can't find local groups or only want to play with friends, and who don't find the current offering acceptable.</p><p></p><p>You wouldn't even need to beat the current offerings in terms of what you could do, if you had a really good basic interface and killer features.</p><p></p><p>But yes, it'd require a fairly serious investment, easily hundreds of thousands, probably low millions. Still, if 5E does well, it could be smart, as a subscription-based service.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6304962, member: 18"] Speaking as someone who was involved in looking at a very similar project (which I can't discuss the details of - it wasn't gaming but was otherwise conceptually similar), I have to agree that it would be a major project, but not one requiring a particularly large team unless you went crazy with the art/sound. Using an off-the-shelf engine particularly could save a great deal of time and effort (something WotC appeared NOT to be doing, rather suicidal-ly with 4E's VTT project - which of course was derailed by a rather horrible murder, not by inherent difficulty). So I think whilst it would be non-trivial, it would be more comparable to the better class of indie game or niche business software than a mainstream game (let alone a full-on AAA one). Also, the market is pretty big - even I know a dozen people (easily) who would want to use a really good fully-integrated VTT-type gaming product - you'd need voice and preferably face as part of the deal (typing isn't good enough) - most of them who currently do not play TT RPGs at all, because they either can't find local groups or only want to play with friends, and who don't find the current offering acceptable. You wouldn't even need to beat the current offerings in terms of what you could do, if you had a really good basic interface and killer features. But yes, it'd require a fairly serious investment, easily hundreds of thousands, probably low millions. Still, if 5E does well, it could be smart, as a subscription-based service. [/QUOTE]
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D&D Multimedia Poll - What Else Should Wizards Do?
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