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General Tabletop Discussion
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D&D needs to let go of the 'all classes are equal' concept
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<blockquote data-quote="The Crimson Binome" data-source="post: 8104583" data-attributes="member: 6775031"><p>Because the focus of the game is determined by where the rules are, and balanced combat requires a lot more rules than balanced social interaction. Some people question whether you need <em>any</em> rules to govern social interaction, or whether all attempts at codifying such a thing will always be counter-productive.</p><p></p><p>As it stands, you can already make a fighter who is a peasant and a wizard who is a noble, and they will interact socially based on their backgrounds, but they'll also be relatively balanced if they happen to wind up in combat. If you don't care about balanced combat, then you can just ignore all of that stuff about levels and proficiency bonus, and your social interaction remains unaffected.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 8104583, member: 6775031"] Because the focus of the game is determined by where the rules are, and balanced combat requires a lot more rules than balanced social interaction. Some people question whether you need [I]any[/I] rules to govern social interaction, or whether all attempts at codifying such a thing will always be counter-productive. As it stands, you can already make a fighter who is a peasant and a wizard who is a noble, and they will interact socially based on their backgrounds, but they'll also be relatively balanced if they happen to wind up in combat. If you don't care about balanced combat, then you can just ignore all of that stuff about levels and proficiency bonus, and your social interaction remains unaffected. [/QUOTE]
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D&D needs to let go of the 'all classes are equal' concept
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