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*Dungeons & Dragons
D&D needs to let go of the 'all classes are equal' concept
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<blockquote data-quote="Horwath" data-source="post: 8104748" data-attributes="member: 6801299"><p>one problem that 5E has is ASI's</p><p></p><p>or rather how everything is thrown is the same resource pool. Ability increase, combat feats and exploration/social feats.</p><p></p><p>1st: I would remove bonus abilities per level(like Pillars of eternity) what you have at 1st level, you have it. Except magic bonuses or special class features.</p><p>make point buy 8-10-12-14-16 with costs 0-1-2-3-5 and pool of 14.</p><p>make every race give +2 to 2 scores or +2 to one score if they have really STRONG racial features.</p><p>make every class give +2 to one ability picked from 3 abilities(non stackable with racial bonus)</p><p>this will give max of 18 to two abilities.</p><p></p><p>then make Extra feats/skill proficiencies level based outside class.</p><p></p><p>I.E:</p><p></p><p>1st level: non-combat feat, combat feat</p><p>2nd: Extra skill proficiency or tool&language</p><p>3rd: Extra expertise</p><p>4th: non-combat feat</p><p>5th: combat feat</p><p>6th: Extra skill proficiency or tool&language</p><p>7th: Extra expertise</p><p>8th: non-combat feat</p><p>9th: combat feat</p><p>10th: Extra skill proficiency or tool&language</p><p>11th: Extra expertise</p><p>12th: non-combat feat</p><p>13th: combat feat</p><p>14th: Extra skill proficiency or tool&language</p><p>15th: Extra expertise</p><p>16th: non-combat feat</p><p>17th: combat feat</p><p>18th: Extra skill proficiency or tool&language</p><p>19th: Extra expertise</p><p>20th: non-combat feat</p><p></p><p>now that you armed every character with basic combat, exploration and social possibilities(6 non-combat feats, 5 combat feats, 5 extra skill proficiencies outside starting and 5 extra expertise), regardles of class or multi-class combo and you kept ability scores in check(bounded accuracy) you can start balancing out classes, pushing every class in a direction that will excel in it's field.</p><p></p><p>feats should be on current half-feat power level, and I guess we could all agree more or less what goes under combat and what under non-combat feat.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8104748, member: 6801299"] one problem that 5E has is ASI's or rather how everything is thrown is the same resource pool. Ability increase, combat feats and exploration/social feats. 1st: I would remove bonus abilities per level(like Pillars of eternity) what you have at 1st level, you have it. Except magic bonuses or special class features. make point buy 8-10-12-14-16 with costs 0-1-2-3-5 and pool of 14. make every race give +2 to 2 scores or +2 to one score if they have really STRONG racial features. make every class give +2 to one ability picked from 3 abilities(non stackable with racial bonus) this will give max of 18 to two abilities. then make Extra feats/skill proficiencies level based outside class. I.E: 1st level: non-combat feat, combat feat 2nd: Extra skill proficiency or tool&language 3rd: Extra expertise 4th: non-combat feat 5th: combat feat 6th: Extra skill proficiency or tool&language 7th: Extra expertise 8th: non-combat feat 9th: combat feat 10th: Extra skill proficiency or tool&language 11th: Extra expertise 12th: non-combat feat 13th: combat feat 14th: Extra skill proficiency or tool&language 15th: Extra expertise 16th: non-combat feat 17th: combat feat 18th: Extra skill proficiency or tool&language 19th: Extra expertise 20th: non-combat feat now that you armed every character with basic combat, exploration and social possibilities(6 non-combat feats, 5 combat feats, 5 extra skill proficiencies outside starting and 5 extra expertise), regardles of class or multi-class combo and you kept ability scores in check(bounded accuracy) you can start balancing out classes, pushing every class in a direction that will excel in it's field. feats should be on current half-feat power level, and I guess we could all agree more or less what goes under combat and what under non-combat feat. [/QUOTE]
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D&D needs to let go of the 'all classes are equal' concept
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