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General Tabletop Discussion
*Dungeons & Dragons
D&D needs to let go of the 'all classes are equal' concept
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<blockquote data-quote="Undrave" data-source="post: 8107005" data-attributes="member: 7015698"><p>A bit hard top do if you do milestones instead... Do you have to count 'kills' as the source of XP when in combat or you just give out chunk so even if a character just cowered during the whole fight they gain XP for it? Because I can't imagine a low level character being able to do jack squat in a game with no bounded accuracy so that sounds like you'd need to include low level scrubs for the low level characters to gain a chance to gain some combat XP. </p><p></p><p></p><p></p><p>Why? Why is there always this false dichotomy that 'You can either be good at Role-play or be good at combat'. Why exactly is there a need for a trade off? Why can't a class be good at both?! You don't use both set of skills at the same time. There's no mechanical reason why a character with more Skills need to more feeble in combat and vice versa. There's no reason a Fighter can't be an expert at Persuasion, for exemple. </p><p></p><p></p><p>What Umbran said... </p><p></p><p>That probably worked back in the days but in 5e it means that new character can't contribute as often over the course of an adventuring day because they have less ressources AND they're more fragile to high damage rolls. That seems less than ideal and needlessly punitive... but I guess it motivate people to do the whole 'inching forward with a ten foot pole' game style where you're afraid of everything. Seems too slow paced for me. </p><p></p><p>Seems like you kit bashed the game to your liking. </p><p></p><p></p><p></p><p>'Gamers' who don't like gamest elements in their game (do they even call it a game?) Also, not to be mean, and I'm sure that's not how you wanted to come off, but that sentence sounds suuuuper conceited and elitist. Dial it down a bit. </p><p></p><p></p><p></p><p>'Role-play class' eh... You know, when people complain that the Fighter doesn't get non-combat stuff, there's ALWAYS someone to go "Just role-play more!" so what is it? All classes can role-play to go beyond their rules or there's too many class abilities to be able to role-play? You can role-play from any class. Besides, there ARE role play classes: Backgrounds. That's where you can get that sweet sweet hook you're looking for... But there's still plenty of role playing hook to mine out of a class as simple as Fighter: Where did you train? Who trained you? What's the History of your Fighting tradition? Who did you train WITH? and Why? </p><p></p><p>Furthermore, if you want more role-play 'classes' I think the party roles from Acquisition Inc. can also fit the bill. </p><p></p><p></p><p></p><p>So? Just invest in those stats, what's stopping you? You want role play or not? </p><p></p><p></p><p></p><p>Yup! I was considering making a Mastermind Rogue who spends most of his time doing their range Help Action. Maybe slinging a crossbow from time to time when the opportunity arise. Throw in the Inspiring Leader feat for some more support shenanigans and put all your expertise in CHA skills. Could be fun, even if you don't get to Sneak Attack all the time and sacrifice your DPS.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8107005, member: 7015698"] A bit hard top do if you do milestones instead... Do you have to count 'kills' as the source of XP when in combat or you just give out chunk so even if a character just cowered during the whole fight they gain XP for it? Because I can't imagine a low level character being able to do jack squat in a game with no bounded accuracy so that sounds like you'd need to include low level scrubs for the low level characters to gain a chance to gain some combat XP. Why? Why is there always this false dichotomy that 'You can either be good at Role-play or be good at combat'. Why exactly is there a need for a trade off? Why can't a class be good at both?! You don't use both set of skills at the same time. There's no mechanical reason why a character with more Skills need to more feeble in combat and vice versa. There's no reason a Fighter can't be an expert at Persuasion, for exemple. What Umbran said... That probably worked back in the days but in 5e it means that new character can't contribute as often over the course of an adventuring day because they have less ressources AND they're more fragile to high damage rolls. That seems less than ideal and needlessly punitive... but I guess it motivate people to do the whole 'inching forward with a ten foot pole' game style where you're afraid of everything. Seems too slow paced for me. Seems like you kit bashed the game to your liking. 'Gamers' who don't like gamest elements in their game (do they even call it a game?) Also, not to be mean, and I'm sure that's not how you wanted to come off, but that sentence sounds suuuuper conceited and elitist. Dial it down a bit. 'Role-play class' eh... You know, when people complain that the Fighter doesn't get non-combat stuff, there's ALWAYS someone to go "Just role-play more!" so what is it? All classes can role-play to go beyond their rules or there's too many class abilities to be able to role-play? You can role-play from any class. Besides, there ARE role play classes: Backgrounds. That's where you can get that sweet sweet hook you're looking for... But there's still plenty of role playing hook to mine out of a class as simple as Fighter: Where did you train? Who trained you? What's the History of your Fighting tradition? Who did you train WITH? and Why? Furthermore, if you want more role-play 'classes' I think the party roles from Acquisition Inc. can also fit the bill. So? Just invest in those stats, what's stopping you? You want role play or not? Yup! I was considering making a Mastermind Rogue who spends most of his time doing their range Help Action. Maybe slinging a crossbow from time to time when the opportunity arise. Throw in the Inspiring Leader feat for some more support shenanigans and put all your expertise in CHA skills. Could be fun, even if you don't get to Sneak Attack all the time and sacrifice your DPS. [/QUOTE]
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D&D needs to let go of the 'all classes are equal' concept
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