Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D needs to let go of the 'all classes are equal' concept
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8116961" data-attributes="member: 93670"><p>There are a lot of buffs & debuffs & so on still in 5e. Sure a lot of them are crippled in one or more ways to stomp that, but then they needlessly weigh them down with near universal concentration requirements to ensure you can't do things like use more than one no matter the situation. They knew getting rid of all those spells would make it such an obvious failure to be d&d that they couldn't, so they just crippled anyone who dares build for those roles.</p><p></p><p>Yes it was and that's true of 5e. The problem is the only personal contribution that anyone can optimize for to any meaningful degree is really a list that contains the word "damage" over & over again. Meanwhile every other niche is crippled & pegged to being on par with an unoptimized damage dealer with no feats & no magic items. It results in damage dealers that excel to a significant degree while niche classes lack both feats & magic items capable of even pretending they can optimize. Even optimizing for damage is largely limited to one specific type of damage, namely weapons where they have both +Ability mod to damage, +x weapons, a wide selection of feats to influence it, & multiple attacks each round to multiply the impact of those things on a system balanced around two of them not being allowed in play. The result leaves all other forms of damage feeling pretty lacking, but then you add the over use of energy resistance & magic resistance stacked against resistant to the nonmagic weapons the game is balanced against & the already slanted field veers into an area that makes all the other hamstrung niche areas those classes could be filling all the more grating to the caster who practically needs the GM to set up the battlefield to "press x to save the day" levels of obvious setup. </p><p></p><p>Take web for example.... It went from a 20foot radius (40ft across) circle with a range & duration that improved as the caster leveled to a 20 foot cube (ie about half the size) with a meaningless but longer duration, shorter range, <em>and</em> it tops the whole thing off with being a concentration spell to ensure you won't ever really save the day by casting it more than once if the things that need to be webbed aren't mindlessly bunched up within the blast of a single fireball.... Just to be safe, there are a ton of normal creatures far below the realm of legendary resist & lair actions who get advantage on that save & wotc set the scales to ensure that magic items with +x focus items will be pretty rare from most GMs by rarely including any in the HC adventures & certainly not including them to a degree similar to the </p><p>+x or +x&more weapons cram packed in those same HCs when they do throw in a +1 pity wand of the war mage or things like a spellbook at the very end of an adventure but not enough gold to do much with it.</p><p></p><p>It's absolutely possible, just one of 5e's many poorly thought out design decisions was to design against it. The OP may have said "d&d needs to let go..." but 5e broke from previous editions where classes had their own niches to enforce one specific niche for all.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8116961, member: 93670"] There are a lot of buffs & debuffs & so on still in 5e. Sure a lot of them are crippled in one or more ways to stomp that, but then they needlessly weigh them down with near universal concentration requirements to ensure you can't do things like use more than one no matter the situation. They knew getting rid of all those spells would make it such an obvious failure to be d&d that they couldn't, so they just crippled anyone who dares build for those roles. Yes it was and that's true of 5e. The problem is the only personal contribution that anyone can optimize for to any meaningful degree is really a list that contains the word "damage" over & over again. Meanwhile every other niche is crippled & pegged to being on par with an unoptimized damage dealer with no feats & no magic items. It results in damage dealers that excel to a significant degree while niche classes lack both feats & magic items capable of even pretending they can optimize. Even optimizing for damage is largely limited to one specific type of damage, namely weapons where they have both +Ability mod to damage, +x weapons, a wide selection of feats to influence it, & multiple attacks each round to multiply the impact of those things on a system balanced around two of them not being allowed in play. The result leaves all other forms of damage feeling pretty lacking, but then you add the over use of energy resistance & magic resistance stacked against resistant to the nonmagic weapons the game is balanced against & the already slanted field veers into an area that makes all the other hamstrung niche areas those classes could be filling all the more grating to the caster who practically needs the GM to set up the battlefield to "press x to save the day" levels of obvious setup. Take web for example.... It went from a 20foot radius (40ft across) circle with a range & duration that improved as the caster leveled to a 20 foot cube (ie about half the size) with a meaningless but longer duration, shorter range, [I]and[/I] it tops the whole thing off with being a concentration spell to ensure you won't ever really save the day by casting it more than once if the things that need to be webbed aren't mindlessly bunched up within the blast of a single fireball.... Just to be safe, there are a ton of normal creatures far below the realm of legendary resist & lair actions who get advantage on that save & wotc set the scales to ensure that magic items with +x focus items will be pretty rare from most GMs by rarely including any in the HC adventures & certainly not including them to a degree similar to the +x or +x&more weapons cram packed in those same HCs when they do throw in a +1 pity wand of the war mage or things like a spellbook at the very end of an adventure but not enough gold to do much with it. It's absolutely possible, just one of 5e's many poorly thought out design decisions was to design against it. The OP may have said "d&d needs to let go..." but 5e broke from previous editions where classes had their own niches to enforce one specific niche for all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D needs to let go of the 'all classes are equal' concept
Top