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D&D New Edition Design Looks Soon?
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<blockquote data-quote="Charlaquin" data-source="post: 8691095" data-attributes="member: 6779196"><p>As I said in another post, I’m pretty confident we’ll see the PHB races tweaked to resemble the ones in MMotM, the MM monsters tweaked to resemble the ones in MMotM, and backgrounds and feats tweaked to resemble the ones in Strixhaven and the recent Dragonlance UA. Classes I think will mostly look the same, but with the Tasha’s optional features baked in, most if not all short rest recovery resources changed to PB/long rest (hopefully with the exception of pact magic, but I’m braced to be disappointed on that front), and maybe features that scale based on a secondary ability modifier changing to scale based on PB. But I would not be surprised to see some of the less popular class and subclass features get a power boost as well. I also wouldn’t be surprised to see a few class features get shuffled around a bit so that every class gains its subclass at 1st level. I’m sure some of the wording will be cleaned up, more sidebar reminders of things like when to round down, or that temp HP don’t stack, and for more things to specifically call out that the player decides various descriptive details. But I’d be very surprised to see any system-level changes, like getting rid of short rests as a thing, or re-working the CR math and adventuring day budgets, or getting rid of bonus actions or whatever.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8691095, member: 6779196"] As I said in another post, I’m pretty confident we’ll see the PHB races tweaked to resemble the ones in MMotM, the MM monsters tweaked to resemble the ones in MMotM, and backgrounds and feats tweaked to resemble the ones in Strixhaven and the recent Dragonlance UA. Classes I think will mostly look the same, but with the Tasha’s optional features baked in, most if not all short rest recovery resources changed to PB/long rest (hopefully with the exception of pact magic, but I’m braced to be disappointed on that front), and maybe features that scale based on a secondary ability modifier changing to scale based on PB. But I would not be surprised to see some of the less popular class and subclass features get a power boost as well. I also wouldn’t be surprised to see a few class features get shuffled around a bit so that every class gains its subclass at 1st level. I’m sure some of the wording will be cleaned up, more sidebar reminders of things like when to round down, or that temp HP don’t stack, and for more things to specifically call out that the player decides various descriptive details. But I’d be very surprised to see any system-level changes, like getting rid of short rests as a thing, or re-working the CR math and adventuring day budgets, or getting rid of bonus actions or whatever. [/QUOTE]
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