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D&D New Edition Design Looks Soon?
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<blockquote data-quote="Kurotowa" data-source="post: 8691746" data-attributes="member: 27957"><p>Look at a computer and how it works. There's (in the simplified version) three layers there, each enabling the layer built on top of it. The first layer is the BIOS, the basic fundamentals that lets you turn it on. The second layer is the operating system, that's how you interact with it. And the third layer is the program or app you load to do a specific thing.</p><p></p><p>A TTRPG like D&D is the same. You've got your BIOS fundamentals that explain "What is a PC and what are all these funny dice for?", you've got your operating system details that define how you build a PC and how the dice are used in this edition of the game, and then you've got the apps layer where you look up things like what are the game stats of a specific race or class or how a monster's stats are formatted.</p><p></p><p>Many of us expect all the D&D 2024 changes to be in that third layer. They're not going to change how classes and subclasses fundamentally work, they're not going to overhaul the spellcasting and concentration rules, they're no going to completely rebalance the math on HP and damage. What they may do is revise the racial stat blocks, and retool some class features, and redo what benefits package a Background gives, and so on. Top layer stuff, stuff that sits on top of the core mechanics, stuff you can swap out on a more modular basis.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 8691746, member: 27957"] Look at a computer and how it works. There's (in the simplified version) three layers there, each enabling the layer built on top of it. The first layer is the BIOS, the basic fundamentals that lets you turn it on. The second layer is the operating system, that's how you interact with it. And the third layer is the program or app you load to do a specific thing. A TTRPG like D&D is the same. You've got your BIOS fundamentals that explain "What is a PC and what are all these funny dice for?", you've got your operating system details that define how you build a PC and how the dice are used in this edition of the game, and then you've got the apps layer where you look up things like what are the game stats of a specific race or class or how a monster's stats are formatted. Many of us expect all the D&D 2024 changes to be in that third layer. They're not going to change how classes and subclasses fundamentally work, they're not going to overhaul the spellcasting and concentration rules, they're no going to completely rebalance the math on HP and damage. What they may do is revise the racial stat blocks, and retool some class features, and redo what benefits package a Background gives, and so on. Top layer stuff, stuff that sits on top of the core mechanics, stuff you can swap out on a more modular basis. [/QUOTE]
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