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D&D New Edition Design Looks Soon?
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<blockquote data-quote="teitan" data-source="post: 8691799" data-attributes="member: 3457"><p>MotM is major errata. The last couple years has been patches to fix "issues" with the game as new people came in and the tinkerers became the minority and we started seeing a move towards "D&D is broken and why does every table have their own rules" in social media. For a little while I have been seeing comments to the effect of "We are tired of fixing your game WOTC" in the Twitter and Youtube sphere because a lot of new players weren't in on the ground floor of 5e where one of the design goals was to make 5e the DM's game where the DM could tweak the game to play how they wanted but with the rise of "you don't need the DMG to run D&D" and ignoring that things are called out as optional rules and are just... <em>rules. </em></p><p></p><p>A friend had some players insist on using the flanking rules in one of his games and he said you so sure about that? They were very excited about it. They loved the first session with them, then he used the same tactics with monsters... they decided at the end of the session they didn't like the flanking rules anymore. </p><p></p><p>Players need options, but DMs also need options and to carry the table. There needs to be a balance as was learned from the weight of the 3.x and 4e era. Being able to house rule for things that aren't working isn't "a broken game" or a game that "needs fixed". What needs fixed in D&D is hit point bloat.</p></blockquote><p></p>
[QUOTE="teitan, post: 8691799, member: 3457"] MotM is major errata. The last couple years has been patches to fix "issues" with the game as new people came in and the tinkerers became the minority and we started seeing a move towards "D&D is broken and why does every table have their own rules" in social media. For a little while I have been seeing comments to the effect of "We are tired of fixing your game WOTC" in the Twitter and Youtube sphere because a lot of new players weren't in on the ground floor of 5e where one of the design goals was to make 5e the DM's game where the DM could tweak the game to play how they wanted but with the rise of "you don't need the DMG to run D&D" and ignoring that things are called out as optional rules and are just... [I]rules. [/I] A friend had some players insist on using the flanking rules in one of his games and he said you so sure about that? They were very excited about it. They loved the first session with them, then he used the same tactics with monsters... they decided at the end of the session they didn't like the flanking rules anymore. Players need options, but DMs also need options and to carry the table. There needs to be a balance as was learned from the weight of the 3.x and 4e era. Being able to house rule for things that aren't working isn't "a broken game" or a game that "needs fixed". What needs fixed in D&D is hit point bloat. [/QUOTE]
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