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D&D New Edition Design Looks Soon?
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<blockquote data-quote="FitzTheRuke" data-source="post: 8692287" data-attributes="member: 59816"><p>IF the 50th Anniversary stuff is going to be fully (or near-fully) backwards compatible, then the big room for innovation comes in <strong><em>presentation</em></strong>. If you will indulge me: I'd like to talk a little about what I'd like to see in that area.</p><p></p><p>I think the no. 1 thing (rules all being the same, or same-ish) that the game could use is presenting complex rules subsets (such as spells, feats, and some class abilities) TWICE officially. Once, for the full, complex rulings, which could include discussions of corner-cases and how the elements interact with other parts of the game, and 2nd, in a concise "character-sheet friendly" format. </p><p></p><p>If that's not clear, here's a homemade example: </p><p></p><p><em>(Current PHB version, which would be type 1 in the above, though they could add more to it, if it was a spell more complicated than this example is):</em></p><p></p><p><strong>Detect Magic</strong> </p><p>Concentration Ritual</p><p>LEVEL 1st </p><p>CASTING TIME 1 Action Ritual</p><p>RANGE/AREA Self (30 ft )</p><p>COMPONENTS V, S</p><p>DURATION Concentration 10 Minutes</p><p>SCHOOL Divination</p><p>ATTACK/SAVE None</p><p>DAMAGE/EFFECT Detection</p><p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p><p></p><p><em>(My version 2)</em></p><p>Detect Magic (R)(VS). For 10 min (C), you can use your action to sense the presence (& school) of magic within 30 ft. of you if it is not blocked by 1' stone, 1 ft. metal or 3 ft. of wood or dirt or hidden by invisibility.</p><p></p><p>Heck, they could ditch that last bit about what blocks it if they just make a common standard for what typically blocks divinations.</p><p></p><p>These "V2" rules could be used on Monster Stat-blocks and Character Sheets, for quicker reference. I don't think that it would be a waste of space and would (IMO) vastly improve the game's playability if it were built-in. I mean, sure, we can all make up our own, but to have a consistent, accepted version? Much better.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8692287, member: 59816"] IF the 50th Anniversary stuff is going to be fully (or near-fully) backwards compatible, then the big room for innovation comes in [B][I]presentation[/I][/B]. If you will indulge me: I'd like to talk a little about what I'd like to see in that area. I think the no. 1 thing (rules all being the same, or same-ish) that the game could use is presenting complex rules subsets (such as spells, feats, and some class abilities) TWICE officially. Once, for the full, complex rulings, which could include discussions of corner-cases and how the elements interact with other parts of the game, and 2nd, in a concise "character-sheet friendly" format. If that's not clear, here's a homemade example: [I](Current PHB version, which would be type 1 in the above, though they could add more to it, if it was a spell more complicated than this example is):[/I] [B]Detect Magic[/B] Concentration Ritual LEVEL 1st CASTING TIME 1 Action Ritual RANGE/AREA Self (30 ft ) COMPONENTS V, S DURATION Concentration 10 Minutes SCHOOL Divination ATTACK/SAVE None DAMAGE/EFFECT Detection For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. [I](My version 2)[/I] Detect Magic (R)(VS). For 10 min (C), you can use your action to sense the presence (& school) of magic within 30 ft. of you if it is not blocked by 1' stone, 1 ft. metal or 3 ft. of wood or dirt or hidden by invisibility. Heck, they could ditch that last bit about what blocks it if they just make a common standard for what typically blocks divinations. These "V2" rules could be used on Monster Stat-blocks and Character Sheets, for quicker reference. I don't think that it would be a waste of space and would (IMO) vastly improve the game's playability if it were built-in. I mean, sure, we can all make up our own, but to have a consistent, accepted version? Much better. [/QUOTE]
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