Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D New Edition Design Looks Soon?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 8692586" data-attributes="member: 907"><p>I see where you're coming from, but I disagree. Part of the point is to divorce rituals from your daily resources. Also, giving them a financial cost answers questions like "How can people starve if there are good-aligned clerics who can cast <em>create food and water</em>?" Well, if the spell costs more than normal food does, it turns from a world-changer to something adventurers use if they're out of supplies.</p><p></p><p></p><p>As written, there are a number of ways of getting an OK AC as an arcane caster. You can give up a daily spell slot and cast <em>mage armor</em>. You can be a dragonborn (or draconic sorcerer) and enjoy your protective scales. You can be a mountain dwarf and wear armor. You can be a warlock and wear armor. I figure they're all roughly balanced considering opportunity costs. But in the larger scheme of things, AC 13+Dex isn't that special. At first level, giving up one of your three spell slots per day is definitely a cost you need to consider, but once you're up to level 5 or so, who cares, so it might as well be at will?</p><p></p><p>But <em>shield</em> adds on top of your regular AC, and can push it pretty high. In addition, you can cast it retroactively, so it's never wasted: if your AC is 14 and someone rolled a 22, you don't need to waste the resource. So <em>shield</em> is a strong spell, but it makes up for it by only lasting a short while.</p><p></p><p>The main difference is that <em>mage armor</em> at will is extremely close to <em>mage armor</em> 1/day in practical effect, while <em>shield</em> at will is essentially a +5 bonus to AC, which is very different. I don't think anyone would protest against a warlock invocation that let you cast <em>shield</em> 1/day, or even 1/short rest.</p><p></p><p></p><p>The problem with those is that they are all either warriors who can cast spells a little, or casters who can do a bit of fighting. I want a swordmage that <strong>merges</strong> fighting with magic. I want something like the Death Knight or Elemental Shaman from World of Warcraft, or how Thor fights once he unlocks his inner lightning.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8692586, member: 907"] I see where you're coming from, but I disagree. Part of the point is to divorce rituals from your daily resources. Also, giving them a financial cost answers questions like "How can people starve if there are good-aligned clerics who can cast [I]create food and water[/I]?" Well, if the spell costs more than normal food does, it turns from a world-changer to something adventurers use if they're out of supplies. As written, there are a number of ways of getting an OK AC as an arcane caster. You can give up a daily spell slot and cast [I]mage armor[/I]. You can be a dragonborn (or draconic sorcerer) and enjoy your protective scales. You can be a mountain dwarf and wear armor. You can be a warlock and wear armor. I figure they're all roughly balanced considering opportunity costs. But in the larger scheme of things, AC 13+Dex isn't that special. At first level, giving up one of your three spell slots per day is definitely a cost you need to consider, but once you're up to level 5 or so, who cares, so it might as well be at will? But [I]shield[/I] adds on top of your regular AC, and can push it pretty high. In addition, you can cast it retroactively, so it's never wasted: if your AC is 14 and someone rolled a 22, you don't need to waste the resource. So [I]shield[/I] is a strong spell, but it makes up for it by only lasting a short while. The main difference is that [I]mage armor[/I] at will is extremely close to [I]mage armor[/I] 1/day in practical effect, while [I]shield[/I] at will is essentially a +5 bonus to AC, which is very different. I don't think anyone would protest against a warlock invocation that let you cast [I]shield[/I] 1/day, or even 1/short rest. The problem with those is that they are all either warriors who can cast spells a little, or casters who can do a bit of fighting. I want a swordmage that [B]merges[/B] fighting with magic. I want something like the Death Knight or Elemental Shaman from World of Warcraft, or how Thor fights once he unlocks his inner lightning. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D New Edition Design Looks Soon?
Top