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D&D New Edition Design Looks Soon?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8695512" data-attributes="member: 18"><p>Those aren't Monks. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>That's the problem. You're just putting the word Monk on the end of things! You might as well say "Captain America Monk" for the 10s version or "Iron Man Monk" or "Hulk Monk" (there was a Arcana Unearthed/Diamond Throne class like that amusingly) or whatever. You can't just put the word "Monk" on the end of something and make it a Monk lol. I mean it's a fun idea but...</p><p></p><p>The point is Mystical Martial Artist is the core concept. Shaolin Monk is the 1970s expression of it. I'd add "Ninja" to the '80s conception too.</p><p></p><p>If they made a Martial Artist class, and then had versions of it which were basically:</p><p></p><p>Shaolin Monk</p><p>Jedi Knight maaaaybe (this crosses over hard with Psionicist note - Jedi are closer to Psionicists, especially Psychic Warriors/Psi-Knights than Monks)</p><p>Mystical Ninja</p><p>School of Hard Knocks guy (less mystical stuff, more punching - could be a Fighter instead if there was an efficient and proper way for them to drop armour and go unarmed, and no the current options are total rubbish due to WotC's completely insane paranoia about letting non-Monks fight unarmed)</p><p>Street Fighter-style mystical martial artist*</p><p>Avatar Element Bender</p><p></p><p>As just the early ones, then there are tons of other ways they could go (Jojo for example).</p><p></p><p>An alternative would be to delete the Monk class and give <em>all</em> classes a viable way to go unarmed/unarmoured. I think that would actually help the game even more.</p><p></p><p></p><p></p><p>* = Which would actually largely cover DBZ - DBZ is just that + being wildly overpowered lol, for DBZ make it so there are like 200 levels (all with full bonuses and HP, just extend the chart out) instead of 20 and you can go up multiple per session, or suddenly jump like 50 levels temporarily or permanently lol</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8695512, member: 18"] Those aren't Monks. :p That's the problem. You're just putting the word Monk on the end of things! You might as well say "Captain America Monk" for the 10s version or "Iron Man Monk" or "Hulk Monk" (there was a Arcana Unearthed/Diamond Throne class like that amusingly) or whatever. You can't just put the word "Monk" on the end of something and make it a Monk lol. I mean it's a fun idea but... The point is Mystical Martial Artist is the core concept. Shaolin Monk is the 1970s expression of it. I'd add "Ninja" to the '80s conception too. If they made a Martial Artist class, and then had versions of it which were basically: Shaolin Monk Jedi Knight maaaaybe (this crosses over hard with Psionicist note - Jedi are closer to Psionicists, especially Psychic Warriors/Psi-Knights than Monks) Mystical Ninja School of Hard Knocks guy (less mystical stuff, more punching - could be a Fighter instead if there was an efficient and proper way for them to drop armour and go unarmed, and no the current options are total rubbish due to WotC's completely insane paranoia about letting non-Monks fight unarmed) Street Fighter-style mystical martial artist* Avatar Element Bender As just the early ones, then there are tons of other ways they could go (Jojo for example). An alternative would be to delete the Monk class and give [I]all[/I] classes a viable way to go unarmed/unarmoured. I think that would actually help the game even more. * = Which would actually largely cover DBZ - DBZ is just that + being wildly overpowered lol, for DBZ make it so there are like 200 levels (all with full bonuses and HP, just extend the chart out) instead of 20 and you can go up multiple per session, or suddenly jump like 50 levels temporarily or permanently lol [/QUOTE]
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