S
Sunseeker
Guest
Point 3: "great characters" does worry me somewhat, because it takes me to Pathfinder and makes me think of Drizzt. From Pathfinder we get Seela, from Drizzt we get well...Drizzt. "star" characters are a double-edged sword, their presence can be beneficial for providing a good representation of some character concepts. However, their over-presence can cause the game to feel dependent upon them, too focused on what they are doing, much in the way MTG has come to focus heavily on what's up with their Planeswalkers, and less the great stories and multitude of characters and worlds therein.
Point 5: as always, in-game cultures are cool, provided they are unique and original to the game. In-game cultures that are parodies, mockeries, attempts to recreate lost cultures as seen from an outside perspective are quite frankly: dangerous and damaging to the game.
Honestly we're looking at some good points here....but I would really like to see some samples of what Jon would like to put in 5e before I really come out and say something.
Point 5: as always, in-game cultures are cool, provided they are unique and original to the game. In-game cultures that are parodies, mockeries, attempts to recreate lost cultures as seen from an outside perspective are quite frankly: dangerous and damaging to the game.
Honestly we're looking at some good points here....but I would really like to see some samples of what Jon would like to put in 5e before I really come out and say something.