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D&D Next Blog - The Fighter
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<blockquote data-quote="Astrosicebear" data-source="post: 5814044" data-attributes="member: 67017"><p>I too want a highly versatile fighter, but what I want more out of this edition is the ability for a fighter to use any weapon (or at least a group of weapons, sword/axe/hammer) without penalty. I want my 5E fighter to be able to use a greatsword, but when a really cool axe drops, I dont feel its wasted because I'm at some penalty to use it. I want to be able to use it, even if i cant use my 'sword' training with it.</p><p></p><p>I want the 5E fighter to get lots of customization through choices, but I dont want the class to be like 3E (bonus feat, bonus feat, 1 ability). I also dont think the 3e ranger 'styles' are a good way to go either. </p><p></p><p>I would prefer something like this:</p><p></p><p><strong><u>Fighter</u></strong></p><p><strong>Hit Die</strong> - best (d10/12)[could save d12 solely for barb]</p><p><strong>Class bonus </strong>+1 STR at lvl 1, 8, 16.</p><p><strong>Class skills:</strong> whatever goes here (athletics, intimidate, etc)</p><p><em><strong>Class features: </strong></em></p><p></p><p><em>Weapon training:</em> 1st, 5th, 10th, 15th (gain familiarity with a chosen weapon group, axes, swords, etc.)</p><p></p><p><em>Fighter manuevers:</em> 1st and every other level gain XXX maneuver, or bonus feat (whichever you prefer).</p><p></p><p><em>Sub theme</em>: Upon reaching 5th, 10th, or 15th level a fighter may take a subtheme if desired (think kits/prestiges)</p><p></p><p>Core abilities: 1st, 6th, 12th, 18th: Gain an ability (say 1 of 3 options at each tier that are core to all fighters. Abilities normally on par with class abilities, more powerful and broader than feats.)</p></blockquote><p></p>
[QUOTE="Astrosicebear, post: 5814044, member: 67017"] I too want a highly versatile fighter, but what I want more out of this edition is the ability for a fighter to use any weapon (or at least a group of weapons, sword/axe/hammer) without penalty. I want my 5E fighter to be able to use a greatsword, but when a really cool axe drops, I dont feel its wasted because I'm at some penalty to use it. I want to be able to use it, even if i cant use my 'sword' training with it. I want the 5E fighter to get lots of customization through choices, but I dont want the class to be like 3E (bonus feat, bonus feat, 1 ability). I also dont think the 3e ranger 'styles' are a good way to go either. I would prefer something like this: [B][U]Fighter[/U][/B] [B]Hit Die[/B] - best (d10/12)[could save d12 solely for barb] [B]Class bonus [/B]+1 STR at lvl 1, 8, 16. [B]Class skills:[/B] whatever goes here (athletics, intimidate, etc) [I][B]Class features: [/B][/I] [I]Weapon training:[/I] 1st, 5th, 10th, 15th (gain familiarity with a chosen weapon group, axes, swords, etc.) [I]Fighter manuevers:[/I] 1st and every other level gain XXX maneuver, or bonus feat (whichever you prefer). [I]Sub theme[/I]: Upon reaching 5th, 10th, or 15th level a fighter may take a subtheme if desired (think kits/prestiges) Core abilities: 1st, 6th, 12th, 18th: Gain an ability (say 1 of 3 options at each tier that are core to all fighters. Abilities normally on par with class abilities, more powerful and broader than feats.) [/QUOTE]
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