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D&D Next Blog - The Fighter
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<blockquote data-quote="am181d" data-source="post: 5814434" data-attributes="member: 3576"><p>Here's what I'd like to see:</p><p></p><p>Everybody (fighters, thieves, etc.) get access to at least one Fighting Style (weapon and shield, two weapon, two handed, etc.).</p><p></p><p>Fighters get X number of ability trees as they level, each tied to a different Fighting Style. So as they level, they get a broader set of options, not a narrower set.</p><p></p><p>Weapons should have distinct feels to them, so that even without any special abilities, fighting with an axe feels different than fighting with a sword. (This can be done with bonuses to initiative, to hit, damage, crit. range, AC, etc.)</p><p></p><p>Fighters should have the ability to train on whatever weapon they're *currently using* to unlock additional weapon-themed abilities (e.g. everyone gets extra crit. damage with a hammer, but the fighter also has a chance to stun). </p><p></p><p>Any additional ability to specialize in a single weapon should be kept to a +1 or +2 bonus so that picking between your current +1 sword that you're specialized in and the shiny new +3 axe should be a tough choice.</p></blockquote><p></p>
[QUOTE="am181d, post: 5814434, member: 3576"] Here's what I'd like to see: Everybody (fighters, thieves, etc.) get access to at least one Fighting Style (weapon and shield, two weapon, two handed, etc.). Fighters get X number of ability trees as they level, each tied to a different Fighting Style. So as they level, they get a broader set of options, not a narrower set. Weapons should have distinct feels to them, so that even without any special abilities, fighting with an axe feels different than fighting with a sword. (This can be done with bonuses to initiative, to hit, damage, crit. range, AC, etc.) Fighters should have the ability to train on whatever weapon they're *currently using* to unlock additional weapon-themed abilities (e.g. everyone gets extra crit. damage with a hammer, but the fighter also has a chance to stun). Any additional ability to specialize in a single weapon should be kept to a +1 or +2 bonus so that picking between your current +1 sword that you're specialized in and the shiny new +3 axe should be a tough choice. [/QUOTE]
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