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D&D Next Blog - The Fighter
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<blockquote data-quote="Li Shenron" data-source="post: 5814503" data-attributes="member: 1465"><p>I think the Fighter class should potentially encompass all fighting styles and concepts, definitely hands down, just like the Wizard class should potentially encompass all arcane spellcasting concepts.</p><p></p><p>But I also think that this should not work as "when you play a Fighter, you focus on one fighting style". I want it to be more like "when you play a Fighter, you focus on <strong>one or more </strong>fighting style", and I want it to be similar to how the Wizard works, i.e. the following way...</p><p></p><p>Anyone who's played a Wizard knows that <em>beyond a certain point, specialization gives diminishing returns</em>. If you play a blaster Wizard, you'll have many area damaging spells like Fireball, Lightning Bolt and so on, but choosing only those spells is not so good, because after a while you have more than enough, and it will be more useful to complement them with other spells.</p><p></p><p>The Fighter has never worked like that in 3ed: if you chose "sword & board" or "archer" or whatever, you were much better off getting <em>all</em> your feats in that area and ignore other styles. If you got 1-2 feats for another style, you didn't become significantly better at that other style, you still sucked enough so that it was not convenient unless it was really the only option during a certain fight.</p><p></p><p>Well I guess it's hard, but I would like the 5e Fighter (but IMHO it's more about the design of the Feat/Power system than the class itself) to be in a similar situation as the Wizard, that even if you have a specialization, you will really want to boost a couple of more styles (not <em>every</em> style tho, just like the Wizard can never be good at every school), so that your "sword & board" specialist is still e.g. a pretty good archer and grappler, or another combination.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5814503, member: 1465"] I think the Fighter class should potentially encompass all fighting styles and concepts, definitely hands down, just like the Wizard class should potentially encompass all arcane spellcasting concepts. But I also think that this should not work as "when you play a Fighter, you focus on one fighting style". I want it to be more like "when you play a Fighter, you focus on [B]one or more [/B]fighting style", and I want it to be similar to how the Wizard works, i.e. the following way... Anyone who's played a Wizard knows that [I]beyond a certain point, specialization gives diminishing returns[/I]. If you play a blaster Wizard, you'll have many area damaging spells like Fireball, Lightning Bolt and so on, but choosing only those spells is not so good, because after a while you have more than enough, and it will be more useful to complement them with other spells. The Fighter has never worked like that in 3ed: if you chose "sword & board" or "archer" or whatever, you were much better off getting [I]all[/I] your feats in that area and ignore other styles. If you got 1-2 feats for another style, you didn't become significantly better at that other style, you still sucked enough so that it was not convenient unless it was really the only option during a certain fight. Well I guess it's hard, but I would like the 5e Fighter (but IMHO it's more about the design of the Feat/Power system than the class itself) to be in a similar situation as the Wizard, that even if you have a specialization, you will really want to boost a couple of more styles (not [I]every[/I] style tho, just like the Wizard can never be good at every school), so that your "sword & board" specialist is still e.g. a pretty good archer and grappler, or another combination. [/QUOTE]
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