Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog - The Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5814638" data-attributes="member: 710"><p>I kinda want all the options, I suppose. </p><p></p><p>I want:</p><p></p><p>1) The Fighter has to be an expert in using weapons. Including his bare hands (and his eblows, knees, feet, head, the latter in more than one sense <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />) </p><p></p><p>2) I want the Fighter to adopt a particular style.</p><p></p><p>3) I want the choice of weapons to matter.</p><p></p><p>I think one key thing is that I want the Fighter to remain versatile.</p><p></p><p>Ideally, there isn't a "sword & board" and "two-handed weapon" and "two-weapon" and "archer" Fighter. There is a Fighter, and you give him a set of weapon and optionally a shield or not, and he adopts a style and uses that weapon to best effect. </p><p></p><p>In D&D 4 terms, each weapon would have its own set of "powers". And the Fighter is one of the few that can use all of them, while other classes may only be able to use powers of some weapons. It's not about his to-hit bonus and damage rolls, but it is about what he does with these weapons, how he uses them.</p><p>In addition, he may also learn additional powers that fit him personally (just like any other class may also have).</p><p></p><p>Weapon Focus and Specialization could give him additional power options for a particular weapon. But it's still just an option that has the same opportunity cost as any other option and not per se better.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5814638, member: 710"] I kinda want all the options, I suppose. I want: 1) The Fighter has to be an expert in using weapons. Including his bare hands (and his eblows, knees, feet, head, the latter in more than one sense :p) 2) I want the Fighter to adopt a particular style. 3) I want the choice of weapons to matter. I think one key thing is that I want the Fighter to remain versatile. Ideally, there isn't a "sword & board" and "two-handed weapon" and "two-weapon" and "archer" Fighter. There is a Fighter, and you give him a set of weapon and optionally a shield or not, and he adopts a style and uses that weapon to best effect. In D&D 4 terms, each weapon would have its own set of "powers". And the Fighter is one of the few that can use all of them, while other classes may only be able to use powers of some weapons. It's not about his to-hit bonus and damage rolls, but it is about what he does with these weapons, how he uses them. In addition, he may also learn additional powers that fit him personally (just like any other class may also have). Weapon Focus and Specialization could give him additional power options for a particular weapon. But it's still just an option that has the same opportunity cost as any other option and not per se better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog - The Fighter
Top