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D&D Next Blog - The Fighter
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<blockquote data-quote="Chris_Nightwing" data-source="post: 5814723" data-attributes="member: 882"><p>The only 4th edition game I played through, I was a fighter. It seemed like they had been made pretty awesome (I particularly enjoyed Tide of Iron at 1st level) and would improve upon the just-four-levels-please 3rd edition fighter.</p><p></p><p>I was wrong, because as many have said, I was forced into a role, and forced into it hard. I wanted a spear to begin with, because spears are cool, but that meant being dextrous and having a lower AC (which later, paradoxically, turns out to be more useful when you are marking). So I went for sword-and-board instead, which meant I was never dealing significant damage. I built myself to be able to mark as many things as possible (one mark protects nobody - in fact, it provokes the DM to attack the otherwise bystanding wizard because HE CAN) - however, this meant lowering my defences to be close to those of the rest of the party or it wasn't worth marking. Only getting one free attack on a marked enemy drove me mad - especially when other interrupts stopped be doing it. So by the time we were heading to paragon, I switched tack and became a hybrid mage - by role was far more controller than defender (also by this point better defenders had been published).</p><p></p><p>But I like fighters, I want to see them done well. I think that weapons and armour are the staples you have to have. I would like different levels of weapon focus, only the highest of which are available to the fighter. I don't want focus to mean +X, I want styles or abilities unlocked. Swords are for parrying, axes are for serious damage etc. Shields do more than add to AC, armour is something you are comfortable in (I hate that I can apparently carry an ox without penalty, but not a large shield). Fighters should have some mechanism to protect others, yes, if they want it, but it should be interruption rather than penalising (modifiers are always tedious to track).</p><p></p><p>Following up on another thread - perhaps Fighters are the only ones who should get real opportunity attacks?</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5814723, member: 882"] The only 4th edition game I played through, I was a fighter. It seemed like they had been made pretty awesome (I particularly enjoyed Tide of Iron at 1st level) and would improve upon the just-four-levels-please 3rd edition fighter. I was wrong, because as many have said, I was forced into a role, and forced into it hard. I wanted a spear to begin with, because spears are cool, but that meant being dextrous and having a lower AC (which later, paradoxically, turns out to be more useful when you are marking). So I went for sword-and-board instead, which meant I was never dealing significant damage. I built myself to be able to mark as many things as possible (one mark protects nobody - in fact, it provokes the DM to attack the otherwise bystanding wizard because HE CAN) - however, this meant lowering my defences to be close to those of the rest of the party or it wasn't worth marking. Only getting one free attack on a marked enemy drove me mad - especially when other interrupts stopped be doing it. So by the time we were heading to paragon, I switched tack and became a hybrid mage - by role was far more controller than defender (also by this point better defenders had been published). But I like fighters, I want to see them done well. I think that weapons and armour are the staples you have to have. I would like different levels of weapon focus, only the highest of which are available to the fighter. I don't want focus to mean +X, I want styles or abilities unlocked. Swords are for parrying, axes are for serious damage etc. Shields do more than add to AC, armour is something you are comfortable in (I hate that I can apparently carry an ox without penalty, but not a large shield). Fighters should have some mechanism to protect others, yes, if they want it, but it should be interruption rather than penalising (modifiers are always tedious to track). Following up on another thread - perhaps Fighters are the only ones who should get real opportunity attacks? [/QUOTE]
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