Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog - The Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 5814803" data-attributes="member: 7006"><p>The big stumbling block here is that "Fighter" *is* too broad of a concept. And I think the designers realized it in 4E, which is why they tried to change how we looked at it by getting us to think of class names in a different way.</p><p></p><p>What most people seem to want to call "fighter"... they called it "Martial class". If you were a Martial Class... you were a warrior. You fought. Your primary focus was weapon combat. You were a MARTIAL character. And within that sphere (or power source if you prefer)... you had all these subclasses. If you were heavily armored, you were a "Fighter". If you were lightly armored and used light, swashbuckling weapons, you were a "Rogue". If you used two weapons or used ranged weapons, you were a "Ranger". If your focus was military tactics or inspiration, you were a "Warlord".</p><p></p><p>So the whole point of it was to eliminate the idea of class NAME trumping class ABILITY. If you wanted to use the bow and arrow, you chose the Ranger, because it was the ranged component of the Martial source.</p><p></p><p>However, we've discovered that too many players just weren't willing to make that change. They wanted to play FIGHTERS. They weren't willing to play a "Martial class". Ranger was never going to be equivalent to Ranged Fighter to them, even though that's what the game tried to get them to see.</p><p></p><p>So where does that leave us? Well, personally... I think this is exactly where the introduction of Themes can come into play... because we can basically RECREATE everything about 4E martial combat, while maintaining the classic NAMES of things that everybody got so hung up on.</p><p></p><p>So instead of using "Martial power", we can now identify this overriding combat source as "Fighter". And instead of calling the individual facets of the Martial source Fighter, or Rogue, or Ranger, or Warlord, or Berserker, or Tempest, or Pugilist... you now just make THEMES that cover the exact same ground. You're a Fighter with an Archer theme. Or a Fighter with a Swashbuckler theme. Or a Fighter with a Paladin theme. Or a Fighter with a Barbarian theme. Or a Fighter with an Unarmed theme. Or a Fighter with a Warlord theme. You basically have everything 4E did... but just keep the names that everyone seems to want.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5814803, member: 7006"] The big stumbling block here is that "Fighter" *is* too broad of a concept. And I think the designers realized it in 4E, which is why they tried to change how we looked at it by getting us to think of class names in a different way. What most people seem to want to call "fighter"... they called it "Martial class". If you were a Martial Class... you were a warrior. You fought. Your primary focus was weapon combat. You were a MARTIAL character. And within that sphere (or power source if you prefer)... you had all these subclasses. If you were heavily armored, you were a "Fighter". If you were lightly armored and used light, swashbuckling weapons, you were a "Rogue". If you used two weapons or used ranged weapons, you were a "Ranger". If your focus was military tactics or inspiration, you were a "Warlord". So the whole point of it was to eliminate the idea of class NAME trumping class ABILITY. If you wanted to use the bow and arrow, you chose the Ranger, because it was the ranged component of the Martial source. However, we've discovered that too many players just weren't willing to make that change. They wanted to play FIGHTERS. They weren't willing to play a "Martial class". Ranger was never going to be equivalent to Ranged Fighter to them, even though that's what the game tried to get them to see. So where does that leave us? Well, personally... I think this is exactly where the introduction of Themes can come into play... because we can basically RECREATE everything about 4E martial combat, while maintaining the classic NAMES of things that everybody got so hung up on. So instead of using "Martial power", we can now identify this overriding combat source as "Fighter". And instead of calling the individual facets of the Martial source Fighter, or Rogue, or Ranger, or Warlord, or Berserker, or Tempest, or Pugilist... you now just make THEMES that cover the exact same ground. You're a Fighter with an Archer theme. Or a Fighter with a Swashbuckler theme. Or a Fighter with a Paladin theme. Or a Fighter with a Barbarian theme. Or a Fighter with an Unarmed theme. Or a Fighter with a Warlord theme. You basically have everything 4E did... but just keep the names that everyone seems to want. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Blog - The Fighter
Top